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What do people think of Oathbound?
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<blockquote data-quote="Kobold Avenger" data-source="post: 559406" data-attributes="member: 779"><p>I liked Oathbound, it reminds a lot of Planescape. And in some ways is similar to a world I originally thought of before I heard of Oathbound.</p><p></p><p>But anyways I really liked the Prestige Races, which were a good original concept. I liked the scale in which everything seemed to be with a lot of citadels being described as miles in height. </p><p></p><p>I thought the whole thing on the climate, and rotation of the suns was quite well-done. I felt it was ingenius making the change in seasons different from our world where every week is a different season.</p><p></p><p>The PC races were all interesting in their own ways, with the Ceptu, Haze, and Silvers standing out.</p><p></p><p>The politics of the City of Penance were quite well done. I actually liked the idea that with a massive metropolis you would effectively have multiple warring city-states within it. Containing vast areas of unpopulated urban wreckage, with all of the city stacked on buildings below. In some ways it's how I wanted Sigil to be written as.</p><p></p><p>As for the art, I'm not big on all the drawings with the sinewy look to most of the characters, the same one through out all of Minions. The one who did the individual race pictures did some of the best pictures in that book.</p><p></p><p>Though the book is riddled with a bunch of editing problems through out. Whether it be grammar, map descriptions, or some stats such as how that gnoll sovereign has psionic powers without having any class, template or prestige race that gives such abilities.</p><p></p><p>Now there are some complications when using Oathbound with some campaigns such as Planescape, where the situation is much like many sci-fi TV shows. Visit a world, mess around with it and leave for the next world. Though somehow I feel the Forge probably is more than many other worlds and does need a few repeat extended visits. Getting out is sort of complicated. I would have the key, remain as a whole and be reusable once that person leaves.</p><p></p><p>And guess it's something I could potentially use with my campaign world which I thought of before. Which is a "planar-dumping ground" a gas giant which randomly pulls in land (and other terrain) masses, many of them populated, from other worlds and makes it into floating islands in the planet's atmosphere.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 559406, member: 779"] I liked Oathbound, it reminds a lot of Planescape. And in some ways is similar to a world I originally thought of before I heard of Oathbound. But anyways I really liked the Prestige Races, which were a good original concept. I liked the scale in which everything seemed to be with a lot of citadels being described as miles in height. I thought the whole thing on the climate, and rotation of the suns was quite well-done. I felt it was ingenius making the change in seasons different from our world where every week is a different season. The PC races were all interesting in their own ways, with the Ceptu, Haze, and Silvers standing out. The politics of the City of Penance were quite well done. I actually liked the idea that with a massive metropolis you would effectively have multiple warring city-states within it. Containing vast areas of unpopulated urban wreckage, with all of the city stacked on buildings below. In some ways it's how I wanted Sigil to be written as. As for the art, I'm not big on all the drawings with the sinewy look to most of the characters, the same one through out all of Minions. The one who did the individual race pictures did some of the best pictures in that book. Though the book is riddled with a bunch of editing problems through out. Whether it be grammar, map descriptions, or some stats such as how that gnoll sovereign has psionic powers without having any class, template or prestige race that gives such abilities. Now there are some complications when using Oathbound with some campaigns such as Planescape, where the situation is much like many sci-fi TV shows. Visit a world, mess around with it and leave for the next world. Though somehow I feel the Forge probably is more than many other worlds and does need a few repeat extended visits. Getting out is sort of complicated. I would have the key, remain as a whole and be reusable once that person leaves. And guess it's something I could potentially use with my campaign world which I thought of before. Which is a "planar-dumping ground" a gas giant which randomly pulls in land (and other terrain) masses, many of them populated, from other worlds and makes it into floating islands in the planet's atmosphere. [/QUOTE]
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