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What do players spend their treasure on?
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<blockquote data-quote="steeldragons" data-source="post: 6372405" data-attributes="member: 92511"><p>Oh jeez! I forgot <em>training</em> on my list! That's a biggee.</p><p></p><p>Yeah. After room & board, training should be the next most common "big ticket" item on the PC's list. They don't need to all of the time of course (just at level up). But when they are ready to level up, that week, two weeks, however long you RP the "training/downtime" for them to level up would be a nice big chunk of change.</p><p></p><p>...and increase as the levels do, I've always thought. Training to get from 1st to 2nd level shouldn't be that big of a deal. Turning 5th or 7th, particularly for spellcasters/as they break through into new/higher levels of spells, should take longer and more money.</p><p></p><p>I'm not sure what/how 5e handles the "training" aspect of the game. But I will always include it. It also, normally, demands the PCs make their way to somewhere "civilized", with suitably high enough level NPCs to mentor them, in which to train...which then leads to the added incidentals of room & board for a number of days, weeks...maybe even months at high levels.</p><p></p><p>I also thought, after the list was posted (and it kinda just goes along with the tending animals/mounts) but back in the day subduing and/or acquiring "monsters" was also a common thing (whether your game world has a legitimate market for this or not)...Charm Monster being on the spell list since forever helped with this. Hippogriffs or dragons to have as mounts. Puddings and otyughs as waste desposal. Trolls and Hook Horrors as guardians. Even just paying/bribing monsters to fill various positions. Filling your stronghold (or at least the dungeons) with all manner of crazy creatures. Capturing, transporting, controlling, keeping contained (and feeding, of course) monsters could also be a hefty cost for a particularly ambitious PC.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6372405, member: 92511"] Oh jeez! I forgot [I]training[/I] on my list! That's a biggee. Yeah. After room & board, training should be the next most common "big ticket" item on the PC's list. They don't need to all of the time of course (just at level up). But when they are ready to level up, that week, two weeks, however long you RP the "training/downtime" for them to level up would be a nice big chunk of change. ...and increase as the levels do, I've always thought. Training to get from 1st to 2nd level shouldn't be that big of a deal. Turning 5th or 7th, particularly for spellcasters/as they break through into new/higher levels of spells, should take longer and more money. I'm not sure what/how 5e handles the "training" aspect of the game. But I will always include it. It also, normally, demands the PCs make their way to somewhere "civilized", with suitably high enough level NPCs to mentor them, in which to train...which then leads to the added incidentals of room & board for a number of days, weeks...maybe even months at high levels. I also thought, after the list was posted (and it kinda just goes along with the tending animals/mounts) but back in the day subduing and/or acquiring "monsters" was also a common thing (whether your game world has a legitimate market for this or not)...Charm Monster being on the spell list since forever helped with this. Hippogriffs or dragons to have as mounts. Puddings and otyughs as waste desposal. Trolls and Hook Horrors as guardians. Even just paying/bribing monsters to fill various positions. Filling your stronghold (or at least the dungeons) with all manner of crazy creatures. Capturing, transporting, controlling, keeping contained (and feeding, of course) monsters could also be a hefty cost for a particularly ambitious PC. [/QUOTE]
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