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*Dungeons & Dragons
What do players spend their treasure on?
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<blockquote data-quote="steeldragons" data-source="post: 6372450" data-attributes="member: 92511"><p>Not in my games they weren't. haha.</p><p></p><p></p><p></p><p>To the trainers? To the equipment and materials needed/used in the training...spell components, inks and paper, weapons/armor repairs/upkeep,..food and living arrangements while they are training (which could easily be assumed to be taken on/included in the trainer's fee if the PCs don't arrange separate quarters).</p><p></p><p></p><p></p><p>Make a living?</p><p></p><p></p><p></p><p>At a certain level, I would certainly say, Yes! For me, I would set a minimum level: 7th seems good to train...and no more than a level or two less than the PC, themselves, has sounds like a reasonable cut-off. A 7th level PC could certainly train a 3rd level one into 4th...or even 5th into 6th. But is new enough at being 7th level to not train someone else into how to be 7th.</p><p></p><p></p><p></p><p>I suppose one could set that up in one's game if one wanted.</p><p></p><p></p><p></p><p>Well, there's a couple of ways to approach this. 1) Yes, the PC can not "train themselves" and thus must always be on the lookout for someone higher level to learn from. OR 2) The PC's can train themselves after a certain amount of experience has been had...figure things out on their own. If we're letting them train others at 7th level...then 7th level seems like a good place to start. If they come across a higher level nPC that they could potentially learn from, then great. But if, say, they're on a multi-month [in-game time] underdark or trans-planar adventure where they won't be encountering anyone willing to train them...they can level up themselves...but still need the requisite time and shell out the requisite costs (still going to need those supplies and trial and error, etc...) Perhaps even give them a break on the time/gold expenses if they train with a mentor.</p><p></p><p></p><p></p><p>Right. So whether you want to do the mini-/side-game of "training/downtime", a meta-game tax on treasure makes sense.</p><p></p><p></p><p></p><p>To training in game? I would say so. Making (and keeping good relations with) contacts/mentors? It adds an automatic "Interactions Pillar" element to the game not to mention any/all story/plot hooks that might stem from this particular NPC...if nothing else.</p><p></p><p></p><p></p><p>I suppose it is reasonable that they would.</p><p></p><p></p><p></p><p>Not the PC's problem or concern...unless they're the one's hiring them, I suppose.</p><p></p><p></p><p></p><p>Who on earth (or beyond) said that they <em>can't</em>?! I would encourage PC's to do just that with [at least some of] their downtime.</p><p></p><p></p><p></p><p>No argument to that, at all. But most PC "earning it" is assumed to be through treasure finding/stealing. If the game wants to lay out parameters/guidelines for PC's getting paid of [in some cases, literal] odd jobs (which, "realistically', most other NPCs would not be able to do), I'm all for it. But I would expect players to take some initiative for these kinds of pursuits in their downtime, themselves.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6372450, member: 92511"] Not in my games they weren't. haha. To the trainers? To the equipment and materials needed/used in the training...spell components, inks and paper, weapons/armor repairs/upkeep,..food and living arrangements while they are training (which could easily be assumed to be taken on/included in the trainer's fee if the PCs don't arrange separate quarters). Make a living? At a certain level, I would certainly say, Yes! For me, I would set a minimum level: 7th seems good to train...and no more than a level or two less than the PC, themselves, has sounds like a reasonable cut-off. A 7th level PC could certainly train a 3rd level one into 4th...or even 5th into 6th. But is new enough at being 7th level to not train someone else into how to be 7th. I suppose one could set that up in one's game if one wanted. Well, there's a couple of ways to approach this. 1) Yes, the PC can not "train themselves" and thus must always be on the lookout for someone higher level to learn from. OR 2) The PC's can train themselves after a certain amount of experience has been had...figure things out on their own. If we're letting them train others at 7th level...then 7th level seems like a good place to start. If they come across a higher level nPC that they could potentially learn from, then great. But if, say, they're on a multi-month [in-game time] underdark or trans-planar adventure where they won't be encountering anyone willing to train them...they can level up themselves...but still need the requisite time and shell out the requisite costs (still going to need those supplies and trial and error, etc...) Perhaps even give them a break on the time/gold expenses if they train with a mentor. Right. So whether you want to do the mini-/side-game of "training/downtime", a meta-game tax on treasure makes sense. To training in game? I would say so. Making (and keeping good relations with) contacts/mentors? It adds an automatic "Interactions Pillar" element to the game not to mention any/all story/plot hooks that might stem from this particular NPC...if nothing else. I suppose it is reasonable that they would. Not the PC's problem or concern...unless they're the one's hiring them, I suppose. Who on earth (or beyond) said that they [I]can't[/I]?! I would encourage PC's to do just that with [at least some of] their downtime. No argument to that, at all. But most PC "earning it" is assumed to be through treasure finding/stealing. If the game wants to lay out parameters/guidelines for PC's getting paid of [in some cases, literal] odd jobs (which, "realistically', most other NPCs would not be able to do), I'm all for it. But I would expect players to take some initiative for these kinds of pursuits in their downtime, themselves. [/QUOTE]
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What do players spend their treasure on?
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