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*Dungeons & Dragons
What do players spend their treasure on?
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<blockquote data-quote="N'raac" data-source="post: 6372706" data-attributes="member: 6681948"><p>So it’s vastly more expensive to maintain my equipment in training than when I am battling in the Tunnels of the Troll Lord? The difference between what it costs me to maintain my lifestyle with a trainer and without seems like it’s paid to the trainer. So he can choose to train adventurers (for how much?) or be a guardsman/caravan guard/whatever for a few silver a year? The economics are screwed up.</p><p></p><p>I risk my life adventuring, and spend all the gold I get on training, paying someone who takes little or no risk? How did that “someone” get the riches to train to his level?</p><p></p><p></p><p> </p><p>Pretty sure the old training rules allowed self-training, but it took longer, so it cost more.</p><p></p><p></p><p> </p><p>What does not make sense is the huge cash outflow to the adventurer and huge inflow to the trainer, when everything else costs a pittance by comparison. To your supplies, how does the cost of training from L9 to L10, say, compare to the cost of a full set of top notch non-magical gear for the fighter? How many suits of armor does he destroy in training (when they weather the trolls just fine)?</p><p></p><p></p><p> </p><p>Good relations? I see a ton of money being spent, so HE works for ME. Where are these higher level guys when we’re approached to go out and risk our lives? They’re more capable, and we’re just giving them all the loot anyway. Why not cut out the middleman and they can go get it themselves!</p><p></p><p></p><p> </p><p>Somehow, caravan guards that make a few silver a month can afford to train, when I’m dropping tens of thousands of gold every few months? I’d think that’s a concern – if you have an INT over 3, you may want to find out where these guys are getting their vastly cheaper training.</p><p></p><p></p><p> </p><p>Flowing from this, mundane earnings paying mundane expenses seems pretty reasonable. So why am I hauling back huge sacks of gold that vanish as fast as the caravan guard’s few silvers?</p><p></p><p></p><p> </p><p>I’d rather have the game focus on the adventurous aspect of the characters’ lives and leave both mundane earnings and mundane expenses behind the scenes. Which seems to be the way 2e and up treated it. 1e was quite different in that you earned a lot of the xp needed to gain levels by looting treasure, so you needed training costs to carve it back. With xp earned for valorous acts, level gaining without mundane training seems similarly reasonable,</p></blockquote><p></p>
[QUOTE="N'raac, post: 6372706, member: 6681948"] So it’s vastly more expensive to maintain my equipment in training than when I am battling in the Tunnels of the Troll Lord? The difference between what it costs me to maintain my lifestyle with a trainer and without seems like it’s paid to the trainer. So he can choose to train adventurers (for how much?) or be a guardsman/caravan guard/whatever for a few silver a year? The economics are screwed up. I risk my life adventuring, and spend all the gold I get on training, paying someone who takes little or no risk? How did that “someone” get the riches to train to his level? Pretty sure the old training rules allowed self-training, but it took longer, so it cost more. What does not make sense is the huge cash outflow to the adventurer and huge inflow to the trainer, when everything else costs a pittance by comparison. To your supplies, how does the cost of training from L9 to L10, say, compare to the cost of a full set of top notch non-magical gear for the fighter? How many suits of armor does he destroy in training (when they weather the trolls just fine)? Good relations? I see a ton of money being spent, so HE works for ME. Where are these higher level guys when we’re approached to go out and risk our lives? They’re more capable, and we’re just giving them all the loot anyway. Why not cut out the middleman and they can go get it themselves! Somehow, caravan guards that make a few silver a month can afford to train, when I’m dropping tens of thousands of gold every few months? I’d think that’s a concern – if you have an INT over 3, you may want to find out where these guys are getting their vastly cheaper training. Flowing from this, mundane earnings paying mundane expenses seems pretty reasonable. So why am I hauling back huge sacks of gold that vanish as fast as the caravan guard’s few silvers? I’d rather have the game focus on the adventurous aspect of the characters’ lives and leave both mundane earnings and mundane expenses behind the scenes. Which seems to be the way 2e and up treated it. 1e was quite different in that you earned a lot of the xp needed to gain levels by looting treasure, so you needed training costs to carve it back. With xp earned for valorous acts, level gaining without mundane training seems similarly reasonable, [/QUOTE]
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What do players spend their treasure on?
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