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General Tabletop Discussion
*Pathfinder & Starfinder
What do the D&D classes mean to you?
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<blockquote data-quote="Minigiant" data-source="post: 5822874" data-attributes="member: 63508"><p>A class is a collection of abilities that make up an adventurer archetype.</p><p></p><p>A fighter is a trained warrior of many fighting styles from any culture. Fighters train with and can use all common miltiary grade weapons and armors. This allows fighters to pursue many styles of combat and many roles in a fight. They have join a martial subculture or society and exemplify the aspects of militaristic values of toughness and strength of body and mind.</p><p></p><p>A rogue is a sneaky scoundrel who uses wits and finesse to get what he want rather than formal training. They have less of a problem using dirty or tricky tactics and honing unappreciated skills like lockpicking and trap engineering. This can be said to make of for other proficiencies but it is due to the additional time to take up other pursuits. Because of this rogues tend to have various skills of offer an adventuring group.</p><p></p><p>A wizard is a trained spellcaster of the arcane arts. They value knowledge and study and are unlikely to pursue athletic and social endeavors.</p><p></p><p>A ranger is a warrior who lives and survives in the wilderness. They learn skills that aid them in their secluded lifestyle like healing, animal handing, and stealth as they are often alone. Their combat styles are one that work best when dealing with the harshness of nature.</p><p></p><p>A warlock is a nontraditional magic user who bargained with a more powerful being for power. The nature of their method of power typically shows their studious nature to find their patron and their persuasive nature to convince the patron to make the pact. The extra time given by not having to spend years in training in magic allows them to divine into a bit of combat and noncombat skill. The pact they make allows for more numerous and destructivd uses of magic. This also forces them to be creative due to the lower default utility of their powers.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5822874, member: 63508"] A class is a collection of abilities that make up an adventurer archetype. A fighter is a trained warrior of many fighting styles from any culture. Fighters train with and can use all common miltiary grade weapons and armors. This allows fighters to pursue many styles of combat and many roles in a fight. They have join a martial subculture or society and exemplify the aspects of militaristic values of toughness and strength of body and mind. A rogue is a sneaky scoundrel who uses wits and finesse to get what he want rather than formal training. They have less of a problem using dirty or tricky tactics and honing unappreciated skills like lockpicking and trap engineering. This can be said to make of for other proficiencies but it is due to the additional time to take up other pursuits. Because of this rogues tend to have various skills of offer an adventuring group. A wizard is a trained spellcaster of the arcane arts. They value knowledge and study and are unlikely to pursue athletic and social endeavors. A ranger is a warrior who lives and survives in the wilderness. They learn skills that aid them in their secluded lifestyle like healing, animal handing, and stealth as they are often alone. Their combat styles are one that work best when dealing with the harshness of nature. A warlock is a nontraditional magic user who bargained with a more powerful being for power. The nature of their method of power typically shows their studious nature to find their patron and their persuasive nature to convince the patron to make the pact. The extra time given by not having to spend years in training in magic allows them to divine into a bit of combat and noncombat skill. The pact they make allows for more numerous and destructivd uses of magic. This also forces them to be creative due to the lower default utility of their powers. [/QUOTE]
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