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General Tabletop Discussion
*Pathfinder & Starfinder
What do the D&D classes mean to you?
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<blockquote data-quote="Ahnehnois" data-source="post: 5822904" data-attributes="member: 17106"><p>A class is a way of organizing our thoughts. It packages mechanics together so we don't have to learn every rule in order to make a character. I also think there's a distinctive "feel" at the table when you're playing a particular class. I think if I summarized the events of a session without class names, a D&D player would be able to call which character was which class pretty accurately.</p><p></p><p>That said, I don't think it forces you into a particular combat or noncombat role or makes any choices about your background or personality. Each class can have an enormous variety of goals, backgrounds, and ways of achieving them.</p><p></p><p>For example, a fighter is often the primary damage dealer in the party, especially at low levels and tends to absorb a lot of punishment. However, some focus more on defense and did not deal damage competitive with other characters, and some eschew defense for TWF or other highly aggressive techniques. However, a polearm-based fighter or other trip/disarm/etc. character is great at controlling the battlefield and influencing opponents' actions. A highly charismatic fighter can lead the party (and at one point, fighters got strongholds through the rules). Thus, a fighter can fill, at a minimum, all of the 4e combat roles, but is bound to none of them. The same is true of any of the other core classes, and there are plenty of other roles. Similarly, almost any archetypical roleplaying theme (peasant turned king, vengeance driven orphan, etc.) works for any class.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5822904, member: 17106"] A class is a way of organizing our thoughts. It packages mechanics together so we don't have to learn every rule in order to make a character. I also think there's a distinctive "feel" at the table when you're playing a particular class. I think if I summarized the events of a session without class names, a D&D player would be able to call which character was which class pretty accurately. That said, I don't think it forces you into a particular combat or noncombat role or makes any choices about your background or personality. Each class can have an enormous variety of goals, backgrounds, and ways of achieving them. For example, a fighter is often the primary damage dealer in the party, especially at low levels and tends to absorb a lot of punishment. However, some focus more on defense and did not deal damage competitive with other characters, and some eschew defense for TWF or other highly aggressive techniques. However, a polearm-based fighter or other trip/disarm/etc. character is great at controlling the battlefield and influencing opponents' actions. A highly charismatic fighter can lead the party (and at one point, fighters got strongholds through the rules). Thus, a fighter can fill, at a minimum, all of the 4e combat roles, but is bound to none of them. The same is true of any of the other core classes, and there are plenty of other roles. Similarly, almost any archetypical roleplaying theme (peasant turned king, vengeance driven orphan, etc.) works for any class. [/QUOTE]
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What do the D&D classes mean to you?
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