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What do the D&D classes mean to you?
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<blockquote data-quote="enigma5915" data-source="post: 5823219" data-attributes="member: 60095"><p>Classes have always felt like a straight jacket. They provide you with an archtypical adventuring profession which for beginners is nice and feels comfortable. But when a player starts to get a feel for the game, some want to try out some more defined and different types of adventuring professions. Unfortunately this is where the stretching revels the straight jacket and the realization that it is very limited. Now there are other classes, but they only feel close to what some want to play...ie the ranger, some want the spells and some dont, some want a bow and some want two weapons. The class system can only go so far in providing options before it is bloated with an overwhelming amount of options that in reality are all still limited. Its unfortunate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I think IMHO the only good solution is to structure a classesles skill based system and then offer several familiar builds (archtypes) so players get a feel for skill set construction. I know however this will not happen with D&D. But I believe if it did, that it would pave the way to awesomeness!</p></blockquote><p></p>
[QUOTE="enigma5915, post: 5823219, member: 60095"] Classes have always felt like a straight jacket. They provide you with an archtypical adventuring profession which for beginners is nice and feels comfortable. But when a player starts to get a feel for the game, some want to try out some more defined and different types of adventuring professions. Unfortunately this is where the stretching revels the straight jacket and the realization that it is very limited. Now there are other classes, but they only feel close to what some want to play...ie the ranger, some want the spells and some dont, some want a bow and some want two weapons. The class system can only go so far in providing options before it is bloated with an overwhelming amount of options that in reality are all still limited. Its unfortunate. :( I think IMHO the only good solution is to structure a classesles skill based system and then offer several familiar builds (archtypes) so players get a feel for skill set construction. I know however this will not happen with D&D. But I believe if it did, that it would pave the way to awesomeness! [/QUOTE]
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What do the D&D classes mean to you?
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