Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do The languages Sound Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5230534" data-attributes="member: 40177"><p>You know, I never really think much about what the languages sound like, except in general terms - dwarvish uses hard consonants and is very multisyllabic (I would say like Sumerian), elvish is designed to be musical with many nuances, halfling is a pidgin of other languages, etc. </p><p></p><p>Instead, I like to think of the history of the languages, and how they are related to one another - how phrases are adopted by one culture by another, and how names are constructed, etc. </p><p></p><p>I'm also very interested in how the languages portray thoughts and ideas. I was an anthropology student, and linguistic anthropology is FASCINATING. A lot of people think languages are just a way to communicate, but they are actually a way of viewing the world around you. if your culture does not have a word for something - say, an emotion - it may have a hard time understanding said emotion. But what about verbs, adverbs, and the like. Do they come before the noun, or after? We might say "red chair" but other languages see the object as more important - "Chair red". </p><p></p><p>A bit more to the point, some languages are vague (Russian - I believe - only has the word "Arm" - "Finger", "Hand", "Wrist" are all covered by the same word in common usage). Others can get remarkably precise (the oft-repeated but untrue "three hundred words for yellow snow"). Knowing these little bits about the language, to me, is much more interesting than what it sounds like (since the PCs will probably just substitute their own preconceptions anyway). </p><p></p><p>Languages can also reinforce the history of your setting. As an example, from my own campaign:</p><p></p><p>When the Imperial Tief nobles ruled over the Kaellian Empire, they spoke "high imperial", which was the language of the nobility, and a "lower imperial" which was the language of the lower classes and the "Common Tongue". While the languages were very similar (one could understand the other), the high imperial had elongated nouns which changed depending on the usage of the sentence (ie, like modern-day french). The lower imperial tongue, meanwhile, shortened many of these words, and compounded small words together to widen meanings (as in English). </p><p></p><p>Meanwhile, the numerous mercenaries in the kingdoms spoke their own languages, and used a pidgen to speak Lower common (which was easier to understand). This meant that there was a so-called "army language", which was lower imperial mixed with various goblin tongues. While all this was going on, the High Imperial language began to borrow from Fiendish lexicons, as the Tief nobles made deals with Devils.</p><p></p><p>When the Kaellian empire fell, those who were not cursed into Tiefling form fled the onslaught of devils and daemons, to the Shattered Isles (an island chain). Most of the survivors were slaves of various races, and Lower Imperial turned into "Slave Speak" - a mixture of "Lower Imperial" and the foreign languages of slave races.</p><p></p><p>Now, the common tongue is "Slave Speak", with a few borrowed phrases from dwarven merchants and Eladrin diplomats. The mercenary armies of the various Kaellian hold outs speak an updated form of Army Speak. Tieflings speak High Imperial, that has a very demonic cast to it - but they also know Slavespeak, because it's in common usage. </p><p></p><p>I generally find, when you start thinking like this, it really helps your campaign take shape in a way that "what does it sound like?" really doesn't.</p></blockquote><p></p>
[QUOTE="Wik, post: 5230534, member: 40177"] You know, I never really think much about what the languages sound like, except in general terms - dwarvish uses hard consonants and is very multisyllabic (I would say like Sumerian), elvish is designed to be musical with many nuances, halfling is a pidgin of other languages, etc. Instead, I like to think of the history of the languages, and how they are related to one another - how phrases are adopted by one culture by another, and how names are constructed, etc. I'm also very interested in how the languages portray thoughts and ideas. I was an anthropology student, and linguistic anthropology is FASCINATING. A lot of people think languages are just a way to communicate, but they are actually a way of viewing the world around you. if your culture does not have a word for something - say, an emotion - it may have a hard time understanding said emotion. But what about verbs, adverbs, and the like. Do they come before the noun, or after? We might say "red chair" but other languages see the object as more important - "Chair red". A bit more to the point, some languages are vague (Russian - I believe - only has the word "Arm" - "Finger", "Hand", "Wrist" are all covered by the same word in common usage). Others can get remarkably precise (the oft-repeated but untrue "three hundred words for yellow snow"). Knowing these little bits about the language, to me, is much more interesting than what it sounds like (since the PCs will probably just substitute their own preconceptions anyway). Languages can also reinforce the history of your setting. As an example, from my own campaign: When the Imperial Tief nobles ruled over the Kaellian Empire, they spoke "high imperial", which was the language of the nobility, and a "lower imperial" which was the language of the lower classes and the "Common Tongue". While the languages were very similar (one could understand the other), the high imperial had elongated nouns which changed depending on the usage of the sentence (ie, like modern-day french). The lower imperial tongue, meanwhile, shortened many of these words, and compounded small words together to widen meanings (as in English). Meanwhile, the numerous mercenaries in the kingdoms spoke their own languages, and used a pidgen to speak Lower common (which was easier to understand). This meant that there was a so-called "army language", which was lower imperial mixed with various goblin tongues. While all this was going on, the High Imperial language began to borrow from Fiendish lexicons, as the Tief nobles made deals with Devils. When the Kaellian empire fell, those who were not cursed into Tiefling form fled the onslaught of devils and daemons, to the Shattered Isles (an island chain). Most of the survivors were slaves of various races, and Lower Imperial turned into "Slave Speak" - a mixture of "Lower Imperial" and the foreign languages of slave races. Now, the common tongue is "Slave Speak", with a few borrowed phrases from dwarven merchants and Eladrin diplomats. The mercenary armies of the various Kaellian hold outs speak an updated form of Army Speak. Tieflings speak High Imperial, that has a very demonic cast to it - but they also know Slavespeak, because it's in common usage. I generally find, when you start thinking like this, it really helps your campaign take shape in a way that "what does it sound like?" really doesn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do The languages Sound Like?
Top