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What do the NPCs do when the heroes are out of town?
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<blockquote data-quote="Fauchard1520" data-source="post: 8058075" data-attributes="member: 6896326"><p>Yeah it is! These are all great. But for me, the big question is "what next?" </p><p></p><p>For my money, making a full progression of events for any of these could easily fall into the "more effort than it's worth" category, especially if the PCs didn't pay much attention the first time around. </p><p></p><p>So in practical terms, I bet the best way to make this fly is to take a wait a see approach to the party. Whoever they interact with the most progresses to their "next step" the next time they're in town. For example, if the "other apprentice" interacted with the group, they've been moonlighting as a vigilante recently, trying to earn a bit of adventuring experience before deciding whether to quit or not. Progressing the other plot points can wait until they become relevant to the party. </p><p></p><p>In my mind, the key is to wait and see what the players are interested in, and then make that interesting.</p></blockquote><p></p>
[QUOTE="Fauchard1520, post: 8058075, member: 6896326"] Yeah it is! These are all great. But for me, the big question is "what next?" For my money, making a full progression of events for any of these could easily fall into the "more effort than it's worth" category, especially if the PCs didn't pay much attention the first time around. So in practical terms, I bet the best way to make this fly is to take a wait a see approach to the party. Whoever they interact with the most progresses to their "next step" the next time they're in town. For example, if the "other apprentice" interacted with the group, they've been moonlighting as a vigilante recently, trying to earn a bit of adventuring experience before deciding whether to quit or not. Progressing the other plot points can wait until they become relevant to the party. In my mind, the key is to wait and see what the players are interested in, and then make that interesting. [/QUOTE]
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What do the NPCs do when the heroes are out of town?
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