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What do the PCs find in a City of the Jann?
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<blockquote data-quote="Quickleaf" data-source="post: 6969392" data-attributes="member: 20323"><p>Attempted a rough work-in-progress map of the geography & city wards...</p><p></p><p>[SBLOCK=Map]<img src="http://i.imgur.com/QLXlsRT.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/SBLOCK]</p><p></p><p>In addition to the character of the jann, I need to consider a few practical points:</p><p></p><p>1. A single jann, once per day, can cast <em>create food and water</em> (which in 5e can feed 15 humanoids or 5 steeds). Even if jann only make up half of the city's population, Qaybar's agricultural needs are going to be very very low indeed. With that much food security, there's going to be a lot of room for academic/artistic/mercantile/military/leisure pursuits.</p><p></p><p>2. Since jann can fly, breath underwater, and cast <em>enlarge/reduce</em> their architecture may not be bounded by normal human conventions. Stairs with 30' gaps may be common, turrets may only be accessible via flight, pools or aqueducts may connect via underwater tunnels, and arches sized for small creatures may be used to impede the movement of intruders (and the act of bowing one's head meant to humble guests). </p><p></p><p>3. Additionally, their ability to turn ethereal suggests that gorgon's blood (for example) is used in mortar to prevent neighbors from dropping in announced quite literally. It's also possible that clues could be left in the Border Ethereal, intended for only other jann to find. Areas that need to heavily guarded may rely on creatures that can shift to the Ethereal Plane (e.g. ghosts, night hags, nightmares, succubi, phase spiders, or from older editions the shedu) or castings of <em>Mordenkainen's faithful hound.</em></p><p></p><p>4. The ability to speak with animals (and the jann's leanings toward animal husbandry) suggests animals would abound in the city, potentially as innocuous eyes and ears for the jann, potentially operating more sophisticated machinery that requires a greater degree of training.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6969392, member: 20323"] Attempted a rough work-in-progress map of the geography & city wards... [SBLOCK=Map][IMG]http://i.imgur.com/QLXlsRT.png[/IMG][/SBLOCK] In addition to the character of the jann, I need to consider a few practical points: 1. A single jann, once per day, can cast [I]create food and water[/I] (which in 5e can feed 15 humanoids or 5 steeds). Even if jann only make up half of the city's population, Qaybar's agricultural needs are going to be very very low indeed. With that much food security, there's going to be a lot of room for academic/artistic/mercantile/military/leisure pursuits. 2. Since jann can fly, breath underwater, and cast [I]enlarge/reduce[/I] their architecture may not be bounded by normal human conventions. Stairs with 30' gaps may be common, turrets may only be accessible via flight, pools or aqueducts may connect via underwater tunnels, and arches sized for small creatures may be used to impede the movement of intruders (and the act of bowing one's head meant to humble guests). 3. Additionally, their ability to turn ethereal suggests that gorgon's blood (for example) is used in mortar to prevent neighbors from dropping in announced quite literally. It's also possible that clues could be left in the Border Ethereal, intended for only other jann to find. Areas that need to heavily guarded may rely on creatures that can shift to the Ethereal Plane (e.g. ghosts, night hags, nightmares, succubi, phase spiders, or from older editions the shedu) or castings of [I]Mordenkainen's faithful hound.[/I] 4. The ability to speak with animals (and the jann's leanings toward animal husbandry) suggests animals would abound in the city, potentially as innocuous eyes and ears for the jann, potentially operating more sophisticated machinery that requires a greater degree of training. [/QUOTE]
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What do the PCs find in a City of the Jann?
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