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What do the PCs find in a City of the Jann?
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<blockquote data-quote="pemerton" data-source="post: 6972430" data-attributes="member: 42582"><p>My conception of Jann is shaped by this, from the original MM2:</p><p></p><p style="margin-left: 20px">Jannee tend to be suspicious of humans. They do not like demihumans, and detest humanoids. Jannee will accept djinn, but shun daos, efreet, and marids. They favor dwelling in forlorn desert areas at hidden oases, where they have privacy and safety. They will sometimes befriend humans or work with them for some desired reward such as potent magic items.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The society of jannee is very open, and males and females are regarded as equals.</p><p></p><p>This makes me see them as rather xenophobic, and also (given their acceptance of djinn) as rather mercurial (though I'm not sure how that fits with their dislike of marids). That mercurial nature seems to be reinforced by their high fly speed (faster than djinni - 30" vs 24"), and their ability to change size and turn invisible and ethereal. The equality of men and women reinforces a sense of a fluid rather than static society. (Although perhaps that is in tension with their hierarchical tribal structure?)</p><p></p><p>Given that they have all those abilities, and 6+2 HD by default, I'm not sure why <em>safety</em> should be such a high priority for them - maybe they are worried about efreet and/or blue dragons?</p><p></p><p>In any event, I would expect their city to be hidden and planeshifting, as it is described in the OP. I would also expect it to reflect the seemingly mercurial nature of the Jannee - as well as their broadly Arab/Central Asian them. It should have spires, and buildings/structures that float in the air, and itself be ever-changing in its layout. (Which fits with the idea of it being <em>labyrinthine</em>.)</p><p></p><p>Conversely, it should not be <em>static</em>, or <em>solid</em>, or predictable. So I wouldn't see a map as being appropriate.</p><p></p><p>When necessary, the most powerful Jannee - the viziers - would use their powers of Augury and Divination to predict both the plane-hopping path of the city, and the changing details of its internal layout.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6972430, member: 42582"] My conception of Jann is shaped by this, from the original MM2: [indent]Jannee tend to be suspicious of humans. They do not like demihumans, and detest humanoids. Jannee will accept djinn, but shun daos, efreet, and marids. They favor dwelling in forlorn desert areas at hidden oases, where they have privacy and safety. They will sometimes befriend humans or work with them for some desired reward such as potent magic items. The society of jannee is very open, and males and females are regarded as equals.[/indent] This makes me see them as rather xenophobic, and also (given their acceptance of djinn) as rather mercurial (though I'm not sure how that fits with their dislike of marids). That mercurial nature seems to be reinforced by their high fly speed (faster than djinni - 30" vs 24"), and their ability to change size and turn invisible and ethereal. The equality of men and women reinforces a sense of a fluid rather than static society. (Although perhaps that is in tension with their hierarchical tribal structure?) Given that they have all those abilities, and 6+2 HD by default, I'm not sure why [I]safety[/I] should be such a high priority for them - maybe they are worried about efreet and/or blue dragons? In any event, I would expect their city to be hidden and planeshifting, as it is described in the OP. I would also expect it to reflect the seemingly mercurial nature of the Jannee - as well as their broadly Arab/Central Asian them. It should have spires, and buildings/structures that float in the air, and itself be ever-changing in its layout. (Which fits with the idea of it being [I]labyrinthine[/I].) Conversely, it should not be [I]static[/I], or [I]solid[/I], or predictable. So I wouldn't see a map as being appropriate. When necessary, the most powerful Jannee - the viziers - would use their powers of Augury and Divination to predict both the plane-hopping path of the city, and the changing details of its internal layout. [/QUOTE]
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What do the PCs find in a City of the Jann?
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