Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
What do the PCs find in a City of the Jann?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6974907" data-attributes="member: 4937"><p>More inhabitants of Qaybar</p><p></p><p>Mudriz Aladjabad Ibn Natn (“Ibn Natn”): The Ibn Natn is an inhabitant of Qaybar that most do not know exists, and those that do know would generally rather that they do not. While most inhabitants of Qaybar would tell you that the Smoke Medina is the worst quarter of the city, they are very far wrong. There is a worse place by far, spoken of rarely and in hushed tones lest speaking of it bring misfortune or unwanted attention. It goes by several names – the Charnel Quarter, the Empty Quarter, the Lost Quarter, and the Dark Side. It consists of lightless tunnels running beneath the ordinary city, and lost streets that no longer normally link up with the lighted part of the city except on strange days and times. Nonetheless, even on the best days, those with the right knowledge know how to find its concealed and foreboding entrances and how to pass through its usually locked gates. Mudriz Ibn Natn appears to be a Jann of exceptional height, with pale damp seeming skin the color of a maggot and fierce red eyes. He is always in a choking cloud of perfume to try to cover up his reek, which is evident when he speaks even at a considerable distance. He dresses in fine rust colored silks, and abundant jewelry – much of which is probably fake. A great turban of bronze colored cloth is always about his head, and robes which trail upon the ground – and consequently show the stains of offal and dung. He never uses his real name in introductions, and instead prefers various fanciful titles. He will use various glamours and magic to disguise his true appearance whenever he believes those he deals with are too unwise to penetrate such disguises. In fact, the Ibn Natn is a Great Ghul of exceptional cunning, age, and prowess among his kind (12HD, Wiz9). He rules the Charnel Quarter from a lavish court its darkest recesses, and commands a small army of unruly servitors – a dozen Ghul-Kin, two dozen ghasts, and a variety of even less pleasant creatures including wererats, nabussu and dretches that call Charnel Quarter home. Beneath his turban and robes are the ears and hooves of a wild ass, and his smile conceals a row of knife like teeth that decorate a jaw which can expand to terrible width. At night, his minions issue forth from their dank tunnels to fetch the uneaten food and uncollected dung of the city, and carry it back to their lairs where they allow its rot and putrescence to ripen before gorging and feasting upon the maggot filled horrors. For this reason, the charnel quarter is overrun with vapor rats, flies, biting flies, and robber flies – some of which are said to reach unusual and monstrous size. It is said by the most unsavory merchants that Ibn Natn is greedy for all manner of arcane lore, and though he is a most dangerous being to bargain with, he will trade secrets and all manner of stolen goods and unsavory favors for volumes of arcane lore. With these secrets, Ibn Natn hopes to unlock a weapon which will allow him to come out of the shadows and claim the throne of the city for himself.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6974907, member: 4937"] More inhabitants of Qaybar Mudriz Aladjabad Ibn Natn (“Ibn Natn”): The Ibn Natn is an inhabitant of Qaybar that most do not know exists, and those that do know would generally rather that they do not. While most inhabitants of Qaybar would tell you that the Smoke Medina is the worst quarter of the city, they are very far wrong. There is a worse place by far, spoken of rarely and in hushed tones lest speaking of it bring misfortune or unwanted attention. It goes by several names – the Charnel Quarter, the Empty Quarter, the Lost Quarter, and the Dark Side. It consists of lightless tunnels running beneath the ordinary city, and lost streets that no longer normally link up with the lighted part of the city except on strange days and times. Nonetheless, even on the best days, those with the right knowledge know how to find its concealed and foreboding entrances and how to pass through its usually locked gates. Mudriz Ibn Natn appears to be a Jann of exceptional height, with pale damp seeming skin the color of a maggot and fierce red eyes. He is always in a choking cloud of perfume to try to cover up his reek, which is evident when he speaks even at a considerable distance. He dresses in fine rust colored silks, and abundant jewelry – much of which is probably fake. A great turban of bronze colored cloth is always about his head, and robes which trail upon the ground – and consequently show the stains of offal and dung. He never uses his real name in introductions, and instead prefers various fanciful titles. He will use various glamours and magic to disguise his true appearance whenever he believes those he deals with are too unwise to penetrate such disguises. In fact, the Ibn Natn is a Great Ghul of exceptional cunning, age, and prowess among his kind (12HD, Wiz9). He rules the Charnel Quarter from a lavish court its darkest recesses, and commands a small army of unruly servitors – a dozen Ghul-Kin, two dozen ghasts, and a variety of even less pleasant creatures including wererats, nabussu and dretches that call Charnel Quarter home. Beneath his turban and robes are the ears and hooves of a wild ass, and his smile conceals a row of knife like teeth that decorate a jaw which can expand to terrible width. At night, his minions issue forth from their dank tunnels to fetch the uneaten food and uncollected dung of the city, and carry it back to their lairs where they allow its rot and putrescence to ripen before gorging and feasting upon the maggot filled horrors. For this reason, the charnel quarter is overrun with vapor rats, flies, biting flies, and robber flies – some of which are said to reach unusual and monstrous size. It is said by the most unsavory merchants that Ibn Natn is greedy for all manner of arcane lore, and though he is a most dangerous being to bargain with, he will trade secrets and all manner of stolen goods and unsavory favors for volumes of arcane lore. With these secrets, Ibn Natn hopes to unlock a weapon which will allow him to come out of the shadows and claim the throne of the city for himself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do the PCs find in a City of the Jann?
Top