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What do the PCs find in a City of the Jann?
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<blockquote data-quote="Quickleaf" data-source="post: 6975948" data-attributes="member: 20323"><p>Ah, great question! I'm using the 5e version of the Plane of Fire, which isn't universally a conflagration... The 5e DMG describes it as mostly being comparable to a hot desert (though the deeper one goes the hotter it gets), albeit wracked by cinder storms (fierce wind and thick ash) which can complicate breathing. Most travelers to the plane cover their mouths with a scarf or keffiyeh. Also, the deeper one goes, the rarer water becomes.</p><p></p><p>I also envision Qaybar as a bit of a roaming oasis. One of the things that stood out about jann in the Al-Qadim setting is that they were stewards of oases, knowing all the secret watering holes of the desert. If someone was using an older version of the Plane of Fire then, yes, I'd recommend having Qaybar have its own bubble to some extent.</p><p></p><p>Certainly the city was different on the Plane of Fire, but maybe not as extreme as you describe... For example, there likely was less water for gardens/agriculture/bathing (since <em>create food and water</em> is enough for drinking but not really for heavier uses), so the gardens may have been xeriscaped, with only the oldest/sacred trees being watered preferentially. There may have been sections of the city that ran hotter, with glass rivers and flaming paintings, and swarms of fire bats (a few which still linger to this day).</p><p></p><p>One of the things I liked about your NPCs and locations is how you're building in that "formerly subjugated by efreet on the Plane of Fire" theme.</p><p></p><p></p><p></p><p>I like your timeline much better, so let's go with that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My original timeline emerged out of adapting an adventure (<em>Blood & Fire</em> by John Baichtal in DUNGEON #63); in that adventure there's an un-detailed city called "Qaybar" that the author uses as a starting point for the adventure. Originally it was a human city with ambiguous placement "somewhere" in Zakhara (there were suggestions given for a few places); in the original, the timeline of the "warlord" being overthrown was much faster. </p><p></p><p>[SBLOCK=original intro to Blood & Fire]<img src="http://i.imgur.com/HSIyslR.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/SBLOCK]</p><p></p><p>That was the original mention of Qaybar, nothing else.</p><p></p><p>In adapting the adventure to my Al-Qadim PbP game, I came up with the idea of having Qaybar be a City of the Jann the PCs would travel to, rather than a generic pseudo-Arabian starting point. I had previously corresponded with Rob McCaleb, the cartographer who did the <a href="http://forgottenrealms.wikia.com/wiki/Zakhara" target="_blank">wonderful fan map of Al-Qadim</a>, and he placed Qaybar in the southern High Desert inland from the Pearl Cities ("where trade is the second law of the Loregiver").</p><p></p><p>So that gave me a starting point. <em>These</em> jann would have a mercantile culture, and a city that reflected their nomadic nature as described in the Monster Manual, and I've just been building on it from there...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6975948, member: 20323"] Ah, great question! I'm using the 5e version of the Plane of Fire, which isn't universally a conflagration... The 5e DMG describes it as mostly being comparable to a hot desert (though the deeper one goes the hotter it gets), albeit wracked by cinder storms (fierce wind and thick ash) which can complicate breathing. Most travelers to the plane cover their mouths with a scarf or keffiyeh. Also, the deeper one goes, the rarer water becomes. I also envision Qaybar as a bit of a roaming oasis. One of the things that stood out about jann in the Al-Qadim setting is that they were stewards of oases, knowing all the secret watering holes of the desert. If someone was using an older version of the Plane of Fire then, yes, I'd recommend having Qaybar have its own bubble to some extent. Certainly the city was different on the Plane of Fire, but maybe not as extreme as you describe... For example, there likely was less water for gardens/agriculture/bathing (since [I]create food and water[/I] is enough for drinking but not really for heavier uses), so the gardens may have been xeriscaped, with only the oldest/sacred trees being watered preferentially. There may have been sections of the city that ran hotter, with glass rivers and flaming paintings, and swarms of fire bats (a few which still linger to this day). One of the things I liked about your NPCs and locations is how you're building in that "formerly subjugated by efreet on the Plane of Fire" theme. I like your timeline much better, so let's go with that! :) My original timeline emerged out of adapting an adventure ([I]Blood & Fire[/I] by John Baichtal in DUNGEON #63); in that adventure there's an un-detailed city called "Qaybar" that the author uses as a starting point for the adventure. Originally it was a human city with ambiguous placement "somewhere" in Zakhara (there were suggestions given for a few places); in the original, the timeline of the "warlord" being overthrown was much faster. [SBLOCK=original intro to Blood & Fire][IMG]http://i.imgur.com/HSIyslR.png[/IMG][/SBLOCK] That was the original mention of Qaybar, nothing else. In adapting the adventure to my Al-Qadim PbP game, I came up with the idea of having Qaybar be a City of the Jann the PCs would travel to, rather than a generic pseudo-Arabian starting point. I had previously corresponded with Rob McCaleb, the cartographer who did the [url=http://forgottenrealms.wikia.com/wiki/Zakhara]wonderful fan map of Al-Qadim[/url], and he placed Qaybar in the southern High Desert inland from the Pearl Cities ("where trade is the second law of the Loregiver"). So that gave me a starting point. [i]These[/i] jann would have a mercantile culture, and a city that reflected their nomadic nature as described in the Monster Manual, and I've just been building on it from there... [/QUOTE]
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