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What do the PCs find in a City of the Jann?
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<blockquote data-quote="Celebrim" data-source="post: 6991469" data-attributes="member: 4937"><p>Informal factions or coalitions of the city's citizens generally and power brokers specifically. More or less, a tool for me to think about what different people in the cities believe in.</p><p></p><p></p><p></p><p>Yes. Additionally, the Transcendence Party tends to hold that they ought to at least work toward holding Sovereign status on the Prime Material Plane as their 'natural right', in the same way that the lords of the Djinn, Efreet, Marid, and Dao claim to be the rightful rulers of their planes. Or in other words, the Transcendence Party envisions uniting the nomad tribes, and forcing human neighbors into vassalage and becoming a real political power. The transcendence party doesn't have a lot of support, but does enjoy considerable support among the cream of Qaybar society.</p><p></p><p></p><p></p><p>The equality party wants greater rather than less equality between the Jann of the city and its other inhabitants. Some go so far as to suggest real political power ought to be in the hands of a council, or even an elected body. They are a relatively marginal party with little in the way of support at the level of the Sheiks, but are quietly popular for obvious reasons among the cities human inhabitants. The Liberators are the radical extreme wing of the Equality party.</p><p> </p><p></p><p></p><p>The neutrality party says that the best way for Qaybar to ensure it's independence is to not throw its support behind any of the elemental powers, but to maintain strict neutrality toward all four of them. They believe the city's generally warm relations with the Caliph has the result of further antagonizing the Grand Sultan, and that peace with the Grand Sultan is unlikely so long as they represent a potential bastion of Djinn influence. They likewise hold that as long as citizens are loyal, it shouldn't matter what their elemental background is. The neutrality party is quite popular among the city's lower and middle class, and has some backing among the Sheiks. </p><p></p><p>Note that the three above groups have quite a bit of tension among them. In particular, the Transcendence party and the Equality party would tend to be at odds over the question of the worth of non-Jann citizens, whom the Transcendence would naturally see as logically second class (at best). The Neutrality party is basically OK with the Jann ruling Qaybar to greater and greater heights of power, but would much rather trade with neighbors than conquer them. And so forth. </p><p></p><p>I was thinking at some point of providing representative sheiks for all the cities various political factions (I think there are like 10 I've thought of). Probably no time soon though, as I'm way behind on my own campaign writing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6991469, member: 4937"] Informal factions or coalitions of the city's citizens generally and power brokers specifically. More or less, a tool for me to think about what different people in the cities believe in. Yes. Additionally, the Transcendence Party tends to hold that they ought to at least work toward holding Sovereign status on the Prime Material Plane as their 'natural right', in the same way that the lords of the Djinn, Efreet, Marid, and Dao claim to be the rightful rulers of their planes. Or in other words, the Transcendence Party envisions uniting the nomad tribes, and forcing human neighbors into vassalage and becoming a real political power. The transcendence party doesn't have a lot of support, but does enjoy considerable support among the cream of Qaybar society. The equality party wants greater rather than less equality between the Jann of the city and its other inhabitants. Some go so far as to suggest real political power ought to be in the hands of a council, or even an elected body. They are a relatively marginal party with little in the way of support at the level of the Sheiks, but are quietly popular for obvious reasons among the cities human inhabitants. The Liberators are the radical extreme wing of the Equality party. The neutrality party says that the best way for Qaybar to ensure it's independence is to not throw its support behind any of the elemental powers, but to maintain strict neutrality toward all four of them. They believe the city's generally warm relations with the Caliph has the result of further antagonizing the Grand Sultan, and that peace with the Grand Sultan is unlikely so long as they represent a potential bastion of Djinn influence. They likewise hold that as long as citizens are loyal, it shouldn't matter what their elemental background is. The neutrality party is quite popular among the city's lower and middle class, and has some backing among the Sheiks. Note that the three above groups have quite a bit of tension among them. In particular, the Transcendence party and the Equality party would tend to be at odds over the question of the worth of non-Jann citizens, whom the Transcendence would naturally see as logically second class (at best). The Neutrality party is basically OK with the Jann ruling Qaybar to greater and greater heights of power, but would much rather trade with neighbors than conquer them. And so forth. I was thinking at some point of providing representative sheiks for all the cities various political factions (I think there are like 10 I've thought of). Probably no time soon though, as I'm way behind on my own campaign writing. [/QUOTE]
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What do the PCs find in a City of the Jann?
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