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What do the PCs find in a City of the Jann?
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<blockquote data-quote="Quickleaf" data-source="post: 6998178" data-attributes="member: 20323"><p>[MENTION=4937]Celebrim[/MENTION] I was just finishing up the encounter tables for Qaybar – interesting designing tables for the city proper and its presence on the Border Ethereal! – and I had a quick question:</p><p></p><p>Does this entry seem reasonable to you? Especially for the various militias?</p><p></p><p>Obviously the specifics (number encountered, type of monster/NPC) will depend on edition, but I'm asking in broad strokes.</p><p></p><p><strong>Thieves & Troublemakers (d6)</strong></p><ol> <li data-xf-list-type="ol">The elusive “Chimney Sweeps” (led by Rafi Baz) out to oppose perceived enemies of the Emir, including 1d6 janni* and 2d6 air genasi/human scouts.</li> <li data-xf-list-type="ol">The intimidating “Firebugs” (led by Mad Haddad) out to protect rights of fire creatures, including 1d6 janni* and 2d6 fire genasi/human thugs.</li> <li data-xf-list-type="ol">The cultish “Liberators” (led by Riptide), determined to root out efreet influence by violence if necessary, including 1d6 janni* and 2d6 elven/water genasi thugs.</li> <li data-xf-list-type="ol">1d6 perfumed cloaked ghasts and 2d6 wererats serving Ibn Natn hunting for arcane lore.</li> <li data-xf-list-type="ol">Zahranis consisting of 2d6 janni* seeking to destabilize the ruling class with violent raids.</li> <li data-xf-list-type="ol">A party of 1d4+2 NPCs of 9th-12th level after a specific treasure in Qaybar.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 6998178, member: 20323"] [MENTION=4937]Celebrim[/MENTION] I was just finishing up the encounter tables for Qaybar – interesting designing tables for the city proper and its presence on the Border Ethereal! – and I had a quick question: Does this entry seem reasonable to you? Especially for the various militias? Obviously the specifics (number encountered, type of monster/NPC) will depend on edition, but I'm asking in broad strokes. [B]Thieves & Troublemakers (d6)[/B] [list=1][*]The elusive “Chimney Sweeps” (led by Rafi Baz) out to oppose perceived enemies of the Emir, including 1d6 janni* and 2d6 air genasi/human scouts. [*]The intimidating “Firebugs” (led by Mad Haddad) out to protect rights of fire creatures, including 1d6 janni* and 2d6 fire genasi/human thugs. [*]The cultish “Liberators” (led by Riptide), determined to root out efreet influence by violence if necessary, including 1d6 janni* and 2d6 elven/water genasi thugs. [*]1d6 perfumed cloaked ghasts and 2d6 wererats serving Ibn Natn hunting for arcane lore. [*]Zahranis consisting of 2d6 janni* seeking to destabilize the ruling class with violent raids. [*]A party of 1d4+2 NPCs of 9th-12th level after a specific treasure in Qaybar. [/list] [/QUOTE]
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What do the PCs find in a City of the Jann?
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