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What do the PCs find in a City of the Jann?
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<blockquote data-quote="TBeholder" data-source="post: 7000866" data-attributes="member: 41606"><p>I'm not sure it's "differentiating" when the starting points are so far away. It's closer to "two sea ports in vastly different lands, but both have to deal with salt water, ships and seafaring community (which have its customs and habits), and as such must have <em>some</em> ways of dealing with these things".</p><p> Isn't "Sword-and-Sandals" Mediterranean?</p><p>Anyway, that's the whole point of my "adaptation" idea. Locals and semi-residents, if exposed to something via wider planewalking community, can use the parts they like and drop parts for which they have no use, much like the Cagers and everyone else - according to their own needs and tastes, mostly different from what one can see in "hub of the Outer Planes". Also, it filters through several layers of separation: the Cagers - planewalkers of the Outer Planes - planewalkers of the Inner Planes - the wandering Jann and visitors - locals of the Jann city.</p><p> Those are political ("What should we do about X?") rather than philosophical ("How do we see things in general?") divisions. Different basic type, if necessarily interacting - much like e.g. religions and planar philosophies are not quite independent, but with exception of <em>very</em> clear-cut cases, not directly linked, since different followers of the same deities may emphasize different parts of the same teachings or individually fit in better or worse with a given crowd, so there can be those who stick with one faction, another, don't really care about this or are too busy with the divine business.</p><p> I doubt it should be a variation of Huzuz more than City of Brass is a variation of Huzuz.</p><p>And there's too little known about Dayya/Ubar beyond the basics.</p><p>But even if so, there's difference in philosophies to consider. Huzuz has lots and lots of temples defining this side, and also countering the external influences.</p><p>Generally the genies are much less enthusiastic about the whole divine business, if not to the point of complete neglect. What priests they have would be less active in general and much less proactive. In Ubar they have what, 3 mosques catering to the most obvious ways the Jann are inclined to run? That's <em>in</em> the Land of Fate.</p><p>But the Jann mostly left to themselves, in constant, but limited contact with particular Prime lands and dealing with the Elemental Planes all the time? They can be expected to adopt different approach, and pick different influences. So it's mostly up to the travellers and what they drag back home.</p></blockquote><p></p>
[QUOTE="TBeholder, post: 7000866, member: 41606"] I'm not sure it's "differentiating" when the starting points are so far away. It's closer to "two sea ports in vastly different lands, but both have to deal with salt water, ships and seafaring community (which have its customs and habits), and as such must have [I]some[/I] ways of dealing with these things". Isn't "Sword-and-Sandals" Mediterranean? Anyway, that's the whole point of my "adaptation" idea. Locals and semi-residents, if exposed to something via wider planewalking community, can use the parts they like and drop parts for which they have no use, much like the Cagers and everyone else - according to their own needs and tastes, mostly different from what one can see in "hub of the Outer Planes". Also, it filters through several layers of separation: the Cagers - planewalkers of the Outer Planes - planewalkers of the Inner Planes - the wandering Jann and visitors - locals of the Jann city. Those are political ("What should we do about X?") rather than philosophical ("How do we see things in general?") divisions. Different basic type, if necessarily interacting - much like e.g. religions and planar philosophies are not quite independent, but with exception of [I]very[/I] clear-cut cases, not directly linked, since different followers of the same deities may emphasize different parts of the same teachings or individually fit in better or worse with a given crowd, so there can be those who stick with one faction, another, don't really care about this or are too busy with the divine business. I doubt it should be a variation of Huzuz more than City of Brass is a variation of Huzuz. And there's too little known about Dayya/Ubar beyond the basics. But even if so, there's difference in philosophies to consider. Huzuz has lots and lots of temples defining this side, and also countering the external influences. Generally the genies are much less enthusiastic about the whole divine business, if not to the point of complete neglect. What priests they have would be less active in general and much less proactive. In Ubar they have what, 3 mosques catering to the most obvious ways the Jann are inclined to run? That's [I]in[/I] the Land of Fate. But the Jann mostly left to themselves, in constant, but limited contact with particular Prime lands and dealing with the Elemental Planes all the time? They can be expected to adopt different approach, and pick different influences. So it's mostly up to the travellers and what they drag back home. [/QUOTE]
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