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What do the rules have to look like for it to be D&D to you?
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<blockquote data-quote="Li Shenron" data-source="post: 3930016" data-attributes="member: 1465"><p>Attack rolls vs AC</p><p>Hit points</p><p>Saving throws</p><p>Vancian magic</p><p>Class levels and XP</p><p>Wizards, fighters, clerics, rogues</p><p>Paladins, druids and rangers (not necessary as a class)</p><p>Humans, Dwarves, Elves, Halflings</p><p>Medieval weapons and armors</p><p>Dungeons</p><p>Traps</p><p>Turn Undead</p><p>Orcs, Ogres, Trolls, Giants, Undead, Dragons, Werewolves, Mind Flayers, Beholders</p><p>Fireball, Invisibility, Fly, Scrying, Teleport, Polymorph, Wish (and others)</p><p>Daily-based resource management, including the need to rest after a few encounters</p><p>Possibility to play with just pen and paper (no map or minis)</p><p></p><p>...and a certain feeling of wonder! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3930016, member: 1465"] Attack rolls vs AC Hit points Saving throws Vancian magic Class levels and XP Wizards, fighters, clerics, rogues Paladins, druids and rangers (not necessary as a class) Humans, Dwarves, Elves, Halflings Medieval weapons and armors Dungeons Traps Turn Undead Orcs, Ogres, Trolls, Giants, Undead, Dragons, Werewolves, Mind Flayers, Beholders Fireball, Invisibility, Fly, Scrying, Teleport, Polymorph, Wish (and others) Daily-based resource management, including the need to rest after a few encounters Possibility to play with just pen and paper (no map or minis) ...and a certain feeling of wonder! :) [/QUOTE]
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What do the rules have to look like for it to be D&D to you?
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