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*Pathfinder & Starfinder
What Do We Know About Clerics?
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<blockquote data-quote="eve_of_dante" data-source="post: 3941295" data-attributes="member: 54125"><p>having another look at R&C...</p><p></p><p>The designers wanted more persistent spells like spiritual weapon, more magical attacks like flame strike and more buffs, and so designed more powers based on these themes... there is also mention of supernatural weather control inspired by storm of vengeance and spells that crush a single opponent, and to commanding a foe to flee...</p><p></p><p>The cleric is expected to use one on average only one standard action an encounter to heal.</p><p></p><p>Rituals can also be used to create wards.</p><p></p><p>Mention is made of lowering the defence of a single target, or damaging them round after round.</p><p></p><p>There is repeated mention of the cleric staple of increasing allies' attack and defence bonuses.</p><p></p><p>'If you use a weapon, you can emphasize powers that augment your up-in-front approach. You can choose protection over inflicting divine wrath or vice-versa' These latter types of cleric focus more on prayers than battle apparently...</p><p></p><p>'even your holy symbol... can be a magic implement that focuses and expands your abilities, improving their accuracy or adding to your options.</p><p></p><p>Mention of new gods such as the Raven Queen. (as far as I know some of the mentioned gods are new, I can't claim to have an exhaustive knowledge of that huuuuuuge Greyhawk pantheon...)</p></blockquote><p></p>
[QUOTE="eve_of_dante, post: 3941295, member: 54125"] having another look at R&C... The designers wanted more persistent spells like spiritual weapon, more magical attacks like flame strike and more buffs, and so designed more powers based on these themes... there is also mention of supernatural weather control inspired by storm of vengeance and spells that crush a single opponent, and to commanding a foe to flee... The cleric is expected to use one on average only one standard action an encounter to heal. Rituals can also be used to create wards. Mention is made of lowering the defence of a single target, or damaging them round after round. There is repeated mention of the cleric staple of increasing allies' attack and defence bonuses. 'If you use a weapon, you can emphasize powers that augment your up-in-front approach. You can choose protection over inflicting divine wrath or vice-versa' These latter types of cleric focus more on prayers than battle apparently... 'even your holy symbol... can be a magic implement that focuses and expands your abilities, improving their accuracy or adding to your options. Mention of new gods such as the Raven Queen. (as far as I know some of the mentioned gods are new, I can't claim to have an exhaustive knowledge of that huuuuuuge Greyhawk pantheon...) [/QUOTE]
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