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What do we know about treasure in 4e?
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<blockquote data-quote="MaelStorm" data-source="post: 4148746" data-attributes="member: 60104"><p>I don't know about GP, but I tend to think magic items will have strict guidelines in the DMG to not re-create christmas tree in 4E. I think there will be a table in the DMG specifically to tell how much bonus a X level character has to have for each magic item slots.</p><p></p><p>From the Design & Development *Magic Item Slots* it is stated that</p><p></p><p>-------------------------------------------------------------------</p><p>Primary Slots still have *plusses* and are the items we expect everybody to care about, and the ones that are factored into the math behind the game.:</p><p></p><p>A=Weapon/Implement</p><p>B=Armor</p><p>C=Neck</p><p></p><p>Example</p><p></p><p>Here’s what my 11th-level gnome warlock, Dessin, is wearing right now:</p><p></p><p>Implement: +3 rod of dark reward</p><p>Armor: +3 leather armor</p><p>Neck: +2 cloak of survival</p><p>Arms: Bracers of the perfect shot</p><p>Feet: Wavestrider boots</p><p>Hands: Shadowfell gloves</p><p>Head: Diadem of acuity</p><p>Rings: None right now, sadly</p><p>Waist: Belt of battle</p><p>Wondrous Items: Bag of holding</p><p>-------------------------------------------------------------------</p><p></p><p>So, there's a probably table for primary magic items slot that looks like this:</p><p>11th level = a/+3, b/+3, c/+2</p><p></p><p>And, probably another table for secondary magic items slots like this:</p><p>11th level = c/yes, d/yes, e/yes, f/yes, g/no, h/yes, i/yes</p><p>(where g = no rings allowed at this level)</p><p></p><p></p><p>EDIT: I don't know if this can be helpful to you.</p></blockquote><p></p>
[QUOTE="MaelStorm, post: 4148746, member: 60104"] I don't know about GP, but I tend to think magic items will have strict guidelines in the DMG to not re-create christmas tree in 4E. I think there will be a table in the DMG specifically to tell how much bonus a X level character has to have for each magic item slots. From the Design & Development *Magic Item Slots* it is stated that ------------------------------------------------------------------- Primary Slots still have *plusses* and are the items we expect everybody to care about, and the ones that are factored into the math behind the game.: A=Weapon/Implement B=Armor C=Neck Example Here’s what my 11th-level gnome warlock, Dessin, is wearing right now: Implement: +3 rod of dark reward Armor: +3 leather armor Neck: +2 cloak of survival Arms: Bracers of the perfect shot Feet: Wavestrider boots Hands: Shadowfell gloves Head: Diadem of acuity Rings: None right now, sadly Waist: Belt of battle Wondrous Items: Bag of holding ------------------------------------------------------------------- So, there's a probably table for primary magic items slot that looks like this: 11th level = a/+3, b/+3, c/+2 And, probably another table for secondary magic items slots like this: 11th level = c/yes, d/yes, e/yes, f/yes, g/no, h/yes, i/yes (where g = no rings allowed at this level) EDIT: I don't know if this can be helpful to you. [/QUOTE]
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