Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you actually like about D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9118775" data-attributes="member: 6801845"><p>The pseudo-medieval setting is pretty familiar with a lot of people and does a lot of foundational assumptions for us. I can describe castles and fighters in shining armor and even if it's not historically accurate it still resonates with people. So that generic fantasy setting helps sell the game.</p><p></p><p>Meanwhile the core assumptions leave us with a lot of room to play. We don't have a single core setting that we're working from, we don't have to worry about established lore of the Jedi and an Evil Empire. If we want to create brand new worlds, brand new mythologies we can in the way that some other games would be less acceptable. In D&D it's standard that we have different worlds and different approaches, we aren't always (or at least almost always) fighting some eldritch horror like Call of Chthulhu. If I want a bit of eldritch horror I can use that as a background, or gothic horror, or pirates or dungeon delving. Frequently we mix things up in one campaign, sometimes in one session.</p><p></p><p>The heart of the game is the role playing free form imaginative side contrasted by the relatively simplistic combat (as opposed to what a real combat sim would be). The game gives us just enough rules to make those work without, for the most part, getting overly complicated. </p><p></p><p>Nothing is perfect of course, but I'm still laughing out loud one moment while having a tense moment the next and a silly one after that. I'm still having fun playing the game and DMing after decades. It's an escape from the real world for a while to get together with friends or make new ones.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9118775, member: 6801845"] The pseudo-medieval setting is pretty familiar with a lot of people and does a lot of foundational assumptions for us. I can describe castles and fighters in shining armor and even if it's not historically accurate it still resonates with people. So that generic fantasy setting helps sell the game. Meanwhile the core assumptions leave us with a lot of room to play. We don't have a single core setting that we're working from, we don't have to worry about established lore of the Jedi and an Evil Empire. If we want to create brand new worlds, brand new mythologies we can in the way that some other games would be less acceptable. In D&D it's standard that we have different worlds and different approaches, we aren't always (or at least almost always) fighting some eldritch horror like Call of Chthulhu. If I want a bit of eldritch horror I can use that as a background, or gothic horror, or pirates or dungeon delving. Frequently we mix things up in one campaign, sometimes in one session. The heart of the game is the role playing free form imaginative side contrasted by the relatively simplistic combat (as opposed to what a real combat sim would be). The game gives us just enough rules to make those work without, for the most part, getting overly complicated. Nothing is perfect of course, but I'm still laughing out loud one moment while having a tense moment the next and a silly one after that. I'm still having fun playing the game and DMing after decades. It's an escape from the real world for a while to get together with friends or make new ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you actually like about D&D?
Top