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What do you always use?
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<blockquote data-quote="Sammael" data-source="post: 5148532" data-attributes="member: 4475"><p>Shades of gray. It makes it more interesting when it's not readily apparent which side the PCs will aid. </p><p></p><p>Further along that line, <strong>sympathetic monsters</strong> and <strong>good guy jerks</strong>. </p><p></p><p><strong>Evil elves</strong> is also another theme I've tried to include into each campaign ever since I read Pratchett's <em>Lords and Ladies</em>.</p><p></p><p>Both good and evil <strong>dragons</strong> have to appear at least once per campaign, as does at least one major <strong>dungeon</strong>. I don't like running dungeons, as they take too much prep work and the PCs typically waltz through without exploring even 1/4 of the dungeon, but I feel that a a game of Dungeons and Dragons must include both.</p><p></p><p>Since I typically run Forgotten Realms, there is one published NPC that just <em>has</em> to make an appearance - <strong>Halaster Blackcloak</strong>. He's utterly insane and can be incredibly dangerous, but mostly, he's there for comic relief. There's just something about a high-level NPC who wants the party to bring him... apple pie. Not a powerful artifact or portal key or dangerous monster. Just apple pie.</p><p></p><p><strong>Death Knights</strong>. There's just something about the death knight that I've always found fascinating.</p><p></p><p><strong>Avatars</strong> and assorted divine omens. Avatars typically only appear at high levels, so I'm less tempted to use them as <em>deus ex machinas</em>, but divine omens (usually prophetic dreams and such) are common enough. </p><p></p><p><strong>Red Wizards of Thay</strong> are among my favorite villains, and I try to work them into every campaign - not necessarily as adversaries.</p><p></p><p><strong>Helpful devils</strong> will aid the party at times, requiring nothing more but a simple signature here... and here... and this is your copy, good sir. Then, when the party next encounters demons, they smell the stench of Baator on a PC and want to tear him limb from limb, even if they wouldn't normally be aggressive.</p><p></p><p>Two things I'd always wanted to use but haven't really had the chance are the slaadi and the genies. I think I'll manage to work both into my current campaign.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5148532, member: 4475"] Shades of gray. It makes it more interesting when it's not readily apparent which side the PCs will aid. Further along that line, [b]sympathetic monsters[/b] and [b]good guy jerks[/b]. [b]Evil elves[/b] is also another theme I've tried to include into each campaign ever since I read Pratchett's [i]Lords and Ladies[/i]. Both good and evil [b]dragons[/b] have to appear at least once per campaign, as does at least one major [b]dungeon[/b]. I don't like running dungeons, as they take too much prep work and the PCs typically waltz through without exploring even 1/4 of the dungeon, but I feel that a a game of Dungeons and Dragons must include both. Since I typically run Forgotten Realms, there is one published NPC that just [i]has[/i] to make an appearance - [b]Halaster Blackcloak[/b]. He's utterly insane and can be incredibly dangerous, but mostly, he's there for comic relief. There's just something about a high-level NPC who wants the party to bring him... apple pie. Not a powerful artifact or portal key or dangerous monster. Just apple pie. [b]Death Knights[/b]. There's just something about the death knight that I've always found fascinating. [b]Avatars[/b] and assorted divine omens. Avatars typically only appear at high levels, so I'm less tempted to use them as [I]deus ex machinas[/I], but divine omens (usually prophetic dreams and such) are common enough. [b]Red Wizards of Thay[/b] are among my favorite villains, and I try to work them into every campaign - not necessarily as adversaries. [b]Helpful devils[/b] will aid the party at times, requiring nothing more but a simple signature here... and here... and this is your copy, good sir. Then, when the party next encounters demons, they smell the stench of Baator on a PC and want to tear him limb from limb, even if they wouldn't normally be aggressive. Two things I'd always wanted to use but haven't really had the chance are the slaadi and the genies. I think I'll manage to work both into my current campaign. [/QUOTE]
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