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General Tabletop Discussion
D&D Older Editions
What do you ban? (3.5)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5423590" data-attributes="member: 35909"><p>I nerf a bunch of spells/powers, the ones I outright ban are:</p><p></p><p>Alter Self (PH)</p><p>Wraithstrike (SpC)</p><p>Shapechange (PH)</p><p>Power Word Pain (RotD)</p><p>Ray of Stupidity (SpC)</p><p>Dance of Ruin (BoVD)</p><p>Greater Metamorphosis (XPH)</p><p></p><p>I nerfed Gate, Shivering Touch (a penalty that can't drop you below 1 now), Wings of Flurry, and Wings of Cover. Polymorph got limited in what you can transform into (only MM1 creatures, among other little changes). Enervation got effectively nerfed because i treat multiple castings of it as "same spell/source" and don't allow them to stack, just overlap.</p><p></p><p>Feats, I banned:</p><p>Epic Spellcasting</p><p>Holy Warrior</p><p>Persistent Spell</p><p></p><p>Classes, I ban the Archivist. I think that's the name. The really stupid base class that can learn ANY divine spell, even from the partial casting classes (Paladin, etc...) and PrC lists. Holy crap is that dumb.</p><p></p><p>Magic Items, I only ban Nightsticks and Amulet of Second Chances. Former because it's incredibly abusable and there's alternatives now to get more turn undead uses without needing a nightstick. Latter because I think it'd create a massive headache to try and re-do an entire combat turn, though at its price I don't think the item is overpowered. Just a logistical nightmare.</p><p></p><p>Monsters...umm...I avoid the later monster manuals because they seem overpowered. I ban Savage Species. And I ban whatever the hell race Pun Pun uses to assume supernatural abilities.</p><p></p><p>That's just the stuff I have written down, there's been lots of things friends have mentioned to me in casual conversation where I was like, "yeah, I'd ban that." Like the Lucid Dreaming skill, if my friend's description of using it to take over people's minds while they sleep is accurate.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5423590, member: 35909"] I nerf a bunch of spells/powers, the ones I outright ban are: Alter Self (PH) Wraithstrike (SpC) Shapechange (PH) Power Word Pain (RotD) Ray of Stupidity (SpC) Dance of Ruin (BoVD) Greater Metamorphosis (XPH) I nerfed Gate, Shivering Touch (a penalty that can't drop you below 1 now), Wings of Flurry, and Wings of Cover. Polymorph got limited in what you can transform into (only MM1 creatures, among other little changes). Enervation got effectively nerfed because i treat multiple castings of it as "same spell/source" and don't allow them to stack, just overlap. Feats, I banned: Epic Spellcasting Holy Warrior Persistent Spell Classes, I ban the Archivist. I think that's the name. The really stupid base class that can learn ANY divine spell, even from the partial casting classes (Paladin, etc...) and PrC lists. Holy crap is that dumb. Magic Items, I only ban Nightsticks and Amulet of Second Chances. Former because it's incredibly abusable and there's alternatives now to get more turn undead uses without needing a nightstick. Latter because I think it'd create a massive headache to try and re-do an entire combat turn, though at its price I don't think the item is overpowered. Just a logistical nightmare. Monsters...umm...I avoid the later monster manuals because they seem overpowered. I ban Savage Species. And I ban whatever the hell race Pun Pun uses to assume supernatural abilities. That's just the stuff I have written down, there's been lots of things friends have mentioned to me in casual conversation where I was like, "yeah, I'd ban that." Like the Lucid Dreaming skill, if my friend's description of using it to take over people's minds while they sleep is accurate. [/QUOTE]
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What do you ban? (3.5)
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