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General Tabletop Discussion
D&D Older Editions
What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5423708" data-attributes="member: 4937"><p>It would be very tedious to go into all my class, race, feat and spell changes - to say nothing of the various tweaks to the base resolution rules which are designed to disfavor certain approaches and spellcasters in general. </p><p></p><p>However, there are outright bans on all the following:</p><p></p><p>1) All PrC's.</p><p>2) Virtually all spells not in the SRD, and most particularly on divine spells.</p><p>3) Virtually all classes not in the SRD.</p><p>4) Any wand containing divine spells.</p><p>5) The Druid class.</p><p>6) The Monk class.</p><p>7) Spiked chains.</p><p></p><p>In general, there are changes to virtually anything that gives complete immunity, from the Elves immunity to sleep to Deathward and Mindblank. You can gain buffs that give you virtual immunity, but true immunity I try to write out of existance. Shapechanging that would allow you to gain larger bonuses on anything compared to similar spells of that level, or which would effect your maximum hit points positively (such as by Con enhancement), or which would allow spellcasting while in anything other than a humanoid form, or which have long durations and effect things other than primarily modes of movement and environmental adaptation have been rewritten. Any spell that causes death on a failed save instead brings the target to negative hit points, allowing at least one round of intervention. Several tediously broken spells - glitterdust, ray of enfeeblement, etc. - have been slightly nerfed to give them effects more appropriate to their level. Many breaking changes brought on by 3.5 simply haven't been adopted in favor of leaving things in their 3.0 state.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5423708, member: 4937"] It would be very tedious to go into all my class, race, feat and spell changes - to say nothing of the various tweaks to the base resolution rules which are designed to disfavor certain approaches and spellcasters in general. However, there are outright bans on all the following: 1) All PrC's. 2) Virtually all spells not in the SRD, and most particularly on divine spells. 3) Virtually all classes not in the SRD. 4) Any wand containing divine spells. 5) The Druid class. 6) The Monk class. 7) Spiked chains. In general, there are changes to virtually anything that gives complete immunity, from the Elves immunity to sleep to Deathward and Mindblank. You can gain buffs that give you virtual immunity, but true immunity I try to write out of existance. Shapechanging that would allow you to gain larger bonuses on anything compared to similar spells of that level, or which would effect your maximum hit points positively (such as by Con enhancement), or which would allow spellcasting while in anything other than a humanoid form, or which have long durations and effect things other than primarily modes of movement and environmental adaptation have been rewritten. Any spell that causes death on a failed save instead brings the target to negative hit points, allowing at least one round of intervention. Several tediously broken spells - glitterdust, ray of enfeeblement, etc. - have been slightly nerfed to give them effects more appropriate to their level. Many breaking changes brought on by 3.5 simply haven't been adopted in favor of leaving things in their 3.0 state. [/QUOTE]
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