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What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5429159" data-attributes="member: 4937"><p>True of my game as well. And, barring a few broken builds, this tends to be better for the PC's than for monsters. Some of the brutish monsters can get huge benefits out of power attack, and more importantly, monsters will generally face fewer traumatic damage saves over the course of their career than players. Power attack is a critical component of any plan to regularly do melee hits doing more than 50 points of damage. </p><p></p><p>On the other hand, I allow power attack with a light weapon to better allow for 'finesse builds' and 'swashbucklers'. </p><p></p><p>I've considered 'nerfing' power attack, but only by limiting you to dumping a maximum of 5 from your attack roll (which is usually more than you'd want to dump anyway), but the overall benefits of that approach aren't equal to the drawbacks. In particular, I like giving high level fighters the freedom to power attack objects in order to destroy them. Brute force as a creative tool has upside, especially in terms of sharing spotlight with spellcasters. </p><p></p><p>I've also considered making 'power attack' a standard manuever available to everyone and having the feat simply elimenate a cap on trading 'to hit' for damage, but that also seems to have more drawbacks than benefits.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5429159, member: 4937"] True of my game as well. And, barring a few broken builds, this tends to be better for the PC's than for monsters. Some of the brutish monsters can get huge benefits out of power attack, and more importantly, monsters will generally face fewer traumatic damage saves over the course of their career than players. Power attack is a critical component of any plan to regularly do melee hits doing more than 50 points of damage. On the other hand, I allow power attack with a light weapon to better allow for 'finesse builds' and 'swashbucklers'. I've considered 'nerfing' power attack, but only by limiting you to dumping a maximum of 5 from your attack roll (which is usually more than you'd want to dump anyway), but the overall benefits of that approach aren't equal to the drawbacks. In particular, I like giving high level fighters the freedom to power attack objects in order to destroy them. Brute force as a creative tool has upside, especially in terms of sharing spotlight with spellcasters. I've also considered making 'power attack' a standard manuever available to everyone and having the feat simply elimenate a cap on trading 'to hit' for damage, but that also seems to have more drawbacks than benefits. [/QUOTE]
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