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What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5429197" data-attributes="member: 4937"><p>I already have an option to 'fight recklessly' which let's you trade 4 AC for +2 to hit. And there is a fairly popular homebrew martial feat called 'All Out Attack' that let's you do +2 damage when in an offensive fighting stance. (The tactic often seen in my games is to get someone in a defensive stance to 'tank' the target after getting it's attention, then have someone flank and 'go all out'. So long as the target isn't particularly savvy, this works very well.)</p><p></p><p></p><p></p><p>Mostly I'm worried about adding additional complexity/decision making time by making power attack standard and universal. But, I'm also worried about treading to much on the 'strong man' schtik by letting everyone do large amounts of damage without investing in the 13+ Str. I want players to feel that they have 'their thing'. </p><p></p><p></p><p></p><p>If this works for you, then great. Personally, I find the 'Shock Trooper' trade to be somewhat broken (especially with missile weapons!), and this particular things you are trying to accomplish with this I've already addressed through other means. (For example, the 'Shock Trooper' trade feels less broken if you haven't somewhat nerfed core Wizards, Clerics, and Druids - but I have.) Also, my game is borderline too complicated as it is with the options I've added and this would just make it worse. If I was going to add complexity there are areas I think would be a better tradeoff (facing, simulataneous resolution, weapon vs. AC modifiers, etc.), but really I don't think I have any room for it left. Any more complexity would start to bog down the game I think.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5429197, member: 4937"] I already have an option to 'fight recklessly' which let's you trade 4 AC for +2 to hit. And there is a fairly popular homebrew martial feat called 'All Out Attack' that let's you do +2 damage when in an offensive fighting stance. (The tactic often seen in my games is to get someone in a defensive stance to 'tank' the target after getting it's attention, then have someone flank and 'go all out'. So long as the target isn't particularly savvy, this works very well.) Mostly I'm worried about adding additional complexity/decision making time by making power attack standard and universal. But, I'm also worried about treading to much on the 'strong man' schtik by letting everyone do large amounts of damage without investing in the 13+ Str. I want players to feel that they have 'their thing'. If this works for you, then great. Personally, I find the 'Shock Trooper' trade to be somewhat broken (especially with missile weapons!), and this particular things you are trying to accomplish with this I've already addressed through other means. (For example, the 'Shock Trooper' trade feels less broken if you haven't somewhat nerfed core Wizards, Clerics, and Druids - but I have.) Also, my game is borderline too complicated as it is with the options I've added and this would just make it worse. If I was going to add complexity there are areas I think would be a better tradeoff (facing, simulataneous resolution, weapon vs. AC modifiers, etc.), but really I don't think I have any room for it left. Any more complexity would start to bog down the game I think. [/QUOTE]
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