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D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5430417" data-attributes="member: 4937"><p>The trick with shock trooper is to do so much damage that your foe doesn't really get the oppurtunity to take advantage of your AC penalty because they are dead. That's the major problem with trading AC for damage directly. Power Attack is inherently pretty balanced because if you trade too much 'to hit' away for damage, you risk missing entirely and actually reducing average damage. The point of shock trooper (and things that emulate it) is to reduce combats to a single round when possible, especially when facing only a single large foe. That gets us to the problem 'initiative FTW' and single or two round combats that has long plagued high level D&D. </p><p></p><p>The other problem with shock trooper is that many foes don't really care what your AC is anyway. If you are charging an opposing spellcaster, chances are that your AC is fairly irrelevant anyway. So it is pure win in that case.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5430417, member: 4937"] The trick with shock trooper is to do so much damage that your foe doesn't really get the oppurtunity to take advantage of your AC penalty because they are dead. That's the major problem with trading AC for damage directly. Power Attack is inherently pretty balanced because if you trade too much 'to hit' away for damage, you risk missing entirely and actually reducing average damage. The point of shock trooper (and things that emulate it) is to reduce combats to a single round when possible, especially when facing only a single large foe. That gets us to the problem 'initiative FTW' and single or two round combats that has long plagued high level D&D. The other problem with shock trooper is that many foes don't really care what your AC is anyway. If you are charging an opposing spellcaster, chances are that your AC is fairly irrelevant anyway. So it is pure win in that case. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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