Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dandu" data-source="post: 5433072" data-attributes="member: 85158"><p>Classy response to someone else's work.</p><p></p><p>In case someone asks what the exact order of the classes were.</p><p></p><p>I guess if you don't want to have to deal with lots of complicated rules as a DM, that's fair enough... but I summed up all the non-core rules you'd have to know and it was a pretty short list.</p><p></p><p>*Poison Healer: Heal 5 + Constitution modifier hit points every time you successfully resist a poison.</p><p>*Steadfast Determination: Use Constitution modifier in the place of Wisdom modifier for will saves. Also, a natural 1 on a fortitude save is not an automatic failure.</p><p>*Snap Kick: Make one additional unarmed strike attack per round; all attacks that round take a -2 penalty.</p><p>*Stonewarden: A Deepwarden may use his Constitution modifier in place of his Dexterity if his Constitution is higher. This bonus is lost in all situations that a Dexterity bonus would be lost under.</p><p>*Fist of the Forest AC bonus: While unarmored, you gain a bonus to your Armor Class equal to your Constitution bonus (if any). See the monk class feature (PH 40).</p><p>*Feral Trance: For the duration of the trance, you gain a +4 bonus to Dexterity and a +2 bonus on damage rolls with your unarmed strikes. You can also make one bite attack per round at your highest attack bonus whenever you attack as a full-round action.</p><p>The damage for this attack is 1d6 + your Str modifier, regardless of your size. A feral trance lasts for a number of rounds equal to 3 + your Con modifier. While in a trance, you cannot perform certain actions, and afterward you are fatigued. These restrictions are the same as those for the barbarian's rage class feature (PH 25-26).</p><p>*Signature Weapon: A Kensai gains the ability to enchant his signature weapon and imbue it with power.</p><p>*Power Surge: A Kensai may make a DC 15 concentration check as a move action in order to gain +8 to Strength for a number of rounds equal to one half his Kensai level. The DC increases by 5 each time he uses the ability within a 24 hour period.</p><p></p><p>That's 8 things you'd have to worry about... most of which aren't complicated or hard to learn.</p><p>As a player... why do you care if the character's mechanics are complicated or not? If I want to create a reasonably powerful character but need several classes to pull off the mechanics, how is that detracting from your enjoyment of the game? If the multiclassing was indicative of an inability to roleplay well, I can see how that would detract from your fun, but then you're jumping to conclusions about my roleplaying ability.</p><p></p><p>For the record, I have played a lower level version of this character in a RHOD game before, and much fun was had by all, including several dedicated roleplayers.</p><p></p><p>He's supposed to be a dwarf who is can shrug off blows and resist spells due to sheer toughness, heal from drinking alcohol, fight like James Kirk, and wield his beard as a weapon.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5433072, member: 85158"] Classy response to someone else's work. In case someone asks what the exact order of the classes were. I guess if you don't want to have to deal with lots of complicated rules as a DM, that's fair enough... but I summed up all the non-core rules you'd have to know and it was a pretty short list. *Poison Healer: Heal 5 + Constitution modifier hit points every time you successfully resist a poison. *Steadfast Determination: Use Constitution modifier in the place of Wisdom modifier for will saves. Also, a natural 1 on a fortitude save is not an automatic failure. *Snap Kick: Make one additional unarmed strike attack per round; all attacks that round take a -2 penalty. *Stonewarden: A Deepwarden may use his Constitution modifier in place of his Dexterity if his Constitution is higher. This bonus is lost in all situations that a Dexterity bonus would be lost under. *Fist of the Forest AC bonus: While unarmored, you gain a bonus to your Armor Class equal to your Constitution bonus (if any). See the monk class feature (PH 40). *Feral Trance: For the duration of the trance, you gain a +4 bonus to Dexterity and a +2 bonus on damage rolls with your unarmed strikes. You can also make one bite attack per round at your highest attack bonus whenever you attack as a full-round action. The damage for this attack is 1d6 + your Str modifier, regardless of your size. A feral trance lasts for a number of rounds equal to 3 + your Con modifier. While in a trance, you cannot perform certain actions, and afterward you are fatigued. These restrictions are the same as those for the barbarian's rage class feature (PH 25-26). *Signature Weapon: A Kensai gains the ability to enchant his signature weapon and imbue it with power. *Power Surge: A Kensai may make a DC 15 concentration check as a move action in order to gain +8 to Strength for a number of rounds equal to one half his Kensai level. The DC increases by 5 each time he uses the ability within a 24 hour period. That's 8 things you'd have to worry about... most of which aren't complicated or hard to learn. As a player... why do you care if the character's mechanics are complicated or not? If I want to create a reasonably powerful character but need several classes to pull off the mechanics, how is that detracting from your enjoyment of the game? If the multiclassing was indicative of an inability to roleplay well, I can see how that would detract from your fun, but then you're jumping to conclusions about my roleplaying ability. For the record, I have played a lower level version of this character in a RHOD game before, and much fun was had by all, including several dedicated roleplayers. He's supposed to be a dwarf who is can shrug off blows and resist spells due to sheer toughness, heal from drinking alcohol, fight like James Kirk, and wield his beard as a weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
Top