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D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="Corwin of Amber" data-source="post: 5433612" data-attributes="member: 95636"><p>Just to generally address the people that seem to discourage and/or dislike multiclassing: Why are you trying to bend to your will a system based so heavily on building your character via multiclassing and mechanics to represent fluff? </p><p> </p><p>Why not just try to play older versions where your only options were a single multiclass or dualclassing?</p><p> </p><p>I have to agree with Dandu's points about Fistbeard Beardfist, what's wrong with representing a character with what he can do? After all, when you introduce yourself to people you would identify yourself by your job title or as a practitioner of some hobby rather than giving them a complete breakdown of your psychological motivations.</p><p> </p><p>Just one more point I should make:</p><p></p><p> </p><p>Are you saying that you wouldn't let a player play a Rogue 10/Sorcerer 10 because at level 1 he cannot have abilities of both classes, therfore his development could not possible encompass such a combination? Essentially you are saying that a character must have the exact same attitude at level 1 that he will have at level 20. Do you refuse your players the chance to allow their characters to grow and change?</p><p> </p><p>What about this for his Ranger 1 backstory? I'm a Ranger, my life was destroyed by my excessive alcohol consumption, so I took on a mantle of asceticism to try and control myself. I learned the ways of the Monks, their discipline through martial arts. Eventually I learned to embrace my vice as a source of power, rather than a weakness.</p><p> </p><p>As far as I can tell, the only concession to humor is that he uses his beard to fight. Change that to fists and you have a normal character.</p></blockquote><p></p>
[QUOTE="Corwin of Amber, post: 5433612, member: 95636"] Just to generally address the people that seem to discourage and/or dislike multiclassing: Why are you trying to bend to your will a system based so heavily on building your character via multiclassing and mechanics to represent fluff? Why not just try to play older versions where your only options were a single multiclass or dualclassing? I have to agree with Dandu's points about Fistbeard Beardfist, what's wrong with representing a character with what he can do? After all, when you introduce yourself to people you would identify yourself by your job title or as a practitioner of some hobby rather than giving them a complete breakdown of your psychological motivations. Just one more point I should make: Are you saying that you wouldn't let a player play a Rogue 10/Sorcerer 10 because at level 1 he cannot have abilities of both classes, therfore his development could not possible encompass such a combination? Essentially you are saying that a character must have the exact same attitude at level 1 that he will have at level 20. Do you refuse your players the chance to allow their characters to grow and change? What about this for his Ranger 1 backstory? I'm a Ranger, my life was destroyed by my excessive alcohol consumption, so I took on a mantle of asceticism to try and control myself. I learned the ways of the Monks, their discipline through martial arts. Eventually I learned to embrace my vice as a source of power, rather than a weakness. As far as I can tell, the only concession to humor is that he uses his beard to fight. Change that to fists and you have a normal character. [/QUOTE]
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