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What do you ban? (3.5)
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<blockquote data-quote="GreyLord" data-source="post: 5434087" data-attributes="member: 4348"><p>About puking...he asked me a direct question...and I semi-seriously stated something.</p><p></p><p>I suppose it was in poor taste...so forgive me. Point blank...it's disallowed if I'm Dm'ing. I limit things to three classes because I already have enough to do without trying to check every little book and rule to see if there is going to be abuse possible in the future, or current abuse. Too many who do this try to abuse some feat, skill, or ability so that they get "super" Jonesy...instead of simply outlawing the munchkins, it's easier to state a flat rule that NO ONE get's over three classes. It's easier on ME (the DM), it's easier on other players, and avoids arguments like..."Jack got to have a dozen classes with his character...just because you think I'm being a munchkin gives you no reason to make it so I can't do the same" Type reasoning.</p><p></p><p>It' s too much work, and too much of a head ache. If you guys like to spend your days trying to solve arguments amongst players, or hunting down rules in books to make sure that the synergy won't cause angst amongst everyone else...especially once you start getting into classes that are not core and sometimes may be obscure...more power to you.</p><p></p><p>My take on why 3 classes are enough. If you have enough imagination and actually ROLEPLAY as opposed to ROLLPLAY in 3e, there are enough skills, feats, and ideas that you should actually be able to play almost ANY idea with A SINGLE class. Sure, it might not be the next superman...but the idea should work. I let 3 classes in so that if there is something very specific you want that is not available in any other way, or that you wish to utilize (perhaps as part of an organization...your character has always wanted to work towards being an Assassin, and this is representative of you going to being part of the Assassin's guild...hence the Assassin prestige class), it's there.</p><p></p><p>I find it shallow, however, when people try to substitute the idea that they have to use classes to justify roleplaying. I see it as restrictive, and actually hindering their growth as roleplayers. There will NEVER be a class for everything out there. You won't have a class for Animal trainer for Birds that can tell the miners when there's no oxygen or not. Simply put, there isn't a class called Miner Animal trainer. </p><p></p><p>However, with imagination you can recreate something JUST LIKE that or very similar with the right selection of skills and feats. In fact, you could use that idea with a majority of the classes out there. Some would take longer than others to obtain the right skill points and feats, but it's doable. Letting yourself be strictly defined by a class, and letting that dictate what you can roleplay...to me...is distasteful.</p><p></p><p>That why I stated the humorous (or not so humorous apparantly to some) statement of puking.</p><p></p><p>As a player, I also see this as symbolic of someone who let's there class define them, instead of their roleplaying and view of what they want their character to be. This is also not my ideal person to roleplay with. I'd rather roleplay with someone there to roleplay, then someone who can't think outside the box and has to have the exact class to tell him what he is. In otherwords, letting class define you...rather than roleplaying and vision define you in my 3.5 games is a little off putting.</p><p></p><p>NOW...I allow anything to happen or go in my Forgotten Realms games. You want to play that, I won't puke at all. However, despite your attempt at making a humorous backstory, it will probably come back to bite you pretty quick, most likely in one of the groups you mentioned offending...offing you unless you come up with a viable excuse of why they should no longer be upset with you. That would either make your character stronger by finding that there are others in the party that have to defend your weak build...and so you bond as a group...or the characters ignominious death and a reroll.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5434087, member: 4348"] About puking...he asked me a direct question...and I semi-seriously stated something. I suppose it was in poor taste...so forgive me. Point blank...it's disallowed if I'm Dm'ing. I limit things to three classes because I already have enough to do without trying to check every little book and rule to see if there is going to be abuse possible in the future, or current abuse. Too many who do this try to abuse some feat, skill, or ability so that they get "super" Jonesy...instead of simply outlawing the munchkins, it's easier to state a flat rule that NO ONE get's over three classes. It's easier on ME (the DM), it's easier on other players, and avoids arguments like..."Jack got to have a dozen classes with his character...just because you think I'm being a munchkin gives you no reason to make it so I can't do the same" Type reasoning. It' s too much work, and too much of a head ache. If you guys like to spend your days trying to solve arguments amongst players, or hunting down rules in books to make sure that the synergy won't cause angst amongst everyone else...especially once you start getting into classes that are not core and sometimes may be obscure...more power to you. My take on why 3 classes are enough. If you have enough imagination and actually ROLEPLAY as opposed to ROLLPLAY in 3e, there are enough skills, feats, and ideas that you should actually be able to play almost ANY idea with A SINGLE class. Sure, it might not be the next superman...but the idea should work. I let 3 classes in so that if there is something very specific you want that is not available in any other way, or that you wish to utilize (perhaps as part of an organization...your character has always wanted to work towards being an Assassin, and this is representative of you going to being part of the Assassin's guild...hence the Assassin prestige class), it's there. I find it shallow, however, when people try to substitute the idea that they have to use classes to justify roleplaying. I see it as restrictive, and actually hindering their growth as roleplayers. There will NEVER be a class for everything out there. You won't have a class for Animal trainer for Birds that can tell the miners when there's no oxygen or not. Simply put, there isn't a class called Miner Animal trainer. However, with imagination you can recreate something JUST LIKE that or very similar with the right selection of skills and feats. In fact, you could use that idea with a majority of the classes out there. Some would take longer than others to obtain the right skill points and feats, but it's doable. Letting yourself be strictly defined by a class, and letting that dictate what you can roleplay...to me...is distasteful. That why I stated the humorous (or not so humorous apparantly to some) statement of puking. As a player, I also see this as symbolic of someone who let's there class define them, instead of their roleplaying and view of what they want their character to be. This is also not my ideal person to roleplay with. I'd rather roleplay with someone there to roleplay, then someone who can't think outside the box and has to have the exact class to tell him what he is. In otherwords, letting class define you...rather than roleplaying and vision define you in my 3.5 games is a little off putting. NOW...I allow anything to happen or go in my Forgotten Realms games. You want to play that, I won't puke at all. However, despite your attempt at making a humorous backstory, it will probably come back to bite you pretty quick, most likely in one of the groups you mentioned offending...offing you unless you come up with a viable excuse of why they should no longer be upset with you. That would either make your character stronger by finding that there are others in the party that have to defend your weak build...and so you bond as a group...or the characters ignominious death and a reroll. [/QUOTE]
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