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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="Wyvernhand" data-source="post: 5434353" data-attributes="member: 97681"><p>Just because you can fix the system doesn't mean its broken.</p><p> </p><p>If you spend the time to rewrite dozens of feats and all of the core base classes so that only limited multiclassing is required to achieve whatever theme or archtype is desired by the player, couldn't you also spend the time simply working within the system? Simply looking up, or asking others to look up, classes, feats, spells, or abilities that match what you are interested in doing? I mean, you could make a rogue/sorcerer class, the Gutter Mage, as you called it, and figure give it all of the abilities of a Rogue1/Sorcerer4/UnseenSeer10/ArcaneTrickster5. You end up with the same result, albeit maybe a little more streamlined. Have you REALLY gained anything though? Really? If two different people were roleplaying each, and you couldn't see the character sheet, could you REALLY tell the difference?</p><p> </p><p>And as far as online discussions go...its much easier to work within the system, since that system is a commonality we all share. You might have a 500 page document written up with all of your house rules and fixes and class/feat/spell rewrites, and all of that means nothing to someone who hasn't read them.</p><p> </p><p>As I stated, 3.5's biggest draw is its multiclass system. The ability to piece the bits you want together to get an end result that looks like what you want. Its not a perfect system, but its the system that exists. If you don't like the system, thats fine. If someone wants to play with the system, and use the system like that, then who are you to tell them that their style of play is WRONG...because thats what you are doing.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5434353, member: 97681"] Just because you can fix the system doesn't mean its broken. If you spend the time to rewrite dozens of feats and all of the core base classes so that only limited multiclassing is required to achieve whatever theme or archtype is desired by the player, couldn't you also spend the time simply working within the system? Simply looking up, or asking others to look up, classes, feats, spells, or abilities that match what you are interested in doing? I mean, you could make a rogue/sorcerer class, the Gutter Mage, as you called it, and figure give it all of the abilities of a Rogue1/Sorcerer4/UnseenSeer10/ArcaneTrickster5. You end up with the same result, albeit maybe a little more streamlined. Have you REALLY gained anything though? Really? If two different people were roleplaying each, and you couldn't see the character sheet, could you REALLY tell the difference? And as far as online discussions go...its much easier to work within the system, since that system is a commonality we all share. You might have a 500 page document written up with all of your house rules and fixes and class/feat/spell rewrites, and all of that means nothing to someone who hasn't read them. As I stated, 3.5's biggest draw is its multiclass system. The ability to piece the bits you want together to get an end result that looks like what you want. Its not a perfect system, but its the system that exists. If you don't like the system, thats fine. If someone wants to play with the system, and use the system like that, then who are you to tell them that their style of play is WRONG...because thats what you are doing. [/QUOTE]
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What do you ban? (3.5)
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