Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 5434376" data-attributes="member: 11999"><p>I'm just joining this discussion now, so excuse me if I seem to be butting in, but I would disagree that the system is based heavily on building your character via multiclassing.</p><p></p><p>D&D has always been a class-based system, and the classes in the core rules of every version generally reflect strong fantasy or mythological archetypes. In my opinion, this is where D&D is at its best. This is less about which version of the rules are used and more about character options that are based on those archetypes. When D&D starts to stray from those archetypes, it tends to fall apart (in my opinion, again). It happened as 2e developed, it happened again with 3e, and it's happening with 4e as well.</p><p></p><p>The fact that a character "concept" requires a handful of levels in 6 different classes indicates to me that the designers never intended the system to work in this way. This is a class-based system being forced to work like a point-based system, and I think it is unfortunate that D&D 3.x went in that direction (or was perceived to have gone in that direction). </p><p></p><p>Prestige classes were supposed to be limited by the campaign, representing specialized roles that are grounded in the campaign setting. It's never stated in the rules, but frankly I can't see why a PC should ever have more than <em>one</em> prestige class, given what they were intended to represent.</p><p></p><p>The whole "favored class" setup may not have accomplished its goal very well, but clearly it is there to discourage taking levels in too many classes. Given the lineage of the game and the example characters in early 3.x products, it seems to me that the designers intended multiclassing in 3.x to serve the same purpose as it did in 1e and 2e -- to give PCs some flexibility and versatility at the expense of a bit of raw power, not to combine in ways which don't make sense in the context of the game world in order for players to give their PCs the specific abilities that they want.</p><p></p><p>Going back to the core 3.5 books after a couple of years and ignoring the supplements which came after gives me a very different perspective on the game. It's actually a fairly elegant update of the AD&D games that I grew up on. Reading about the Beardfist Fistbeards of the world over the past few years made me forget that.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5434376, member: 11999"] I'm just joining this discussion now, so excuse me if I seem to be butting in, but I would disagree that the system is based heavily on building your character via multiclassing. D&D has always been a class-based system, and the classes in the core rules of every version generally reflect strong fantasy or mythological archetypes. In my opinion, this is where D&D is at its best. This is less about which version of the rules are used and more about character options that are based on those archetypes. When D&D starts to stray from those archetypes, it tends to fall apart (in my opinion, again). It happened as 2e developed, it happened again with 3e, and it's happening with 4e as well. The fact that a character "concept" requires a handful of levels in 6 different classes indicates to me that the designers never intended the system to work in this way. This is a class-based system being forced to work like a point-based system, and I think it is unfortunate that D&D 3.x went in that direction (or was perceived to have gone in that direction). Prestige classes were supposed to be limited by the campaign, representing specialized roles that are grounded in the campaign setting. It's never stated in the rules, but frankly I can't see why a PC should ever have more than [i]one[/i] prestige class, given what they were intended to represent. The whole "favored class" setup may not have accomplished its goal very well, but clearly it is there to discourage taking levels in too many classes. Given the lineage of the game and the example characters in early 3.x products, it seems to me that the designers intended multiclassing in 3.x to serve the same purpose as it did in 1e and 2e -- to give PCs some flexibility and versatility at the expense of a bit of raw power, not to combine in ways which don't make sense in the context of the game world in order for players to give their PCs the specific abilities that they want. Going back to the core 3.5 books after a couple of years and ignoring the supplements which came after gives me a very different perspective on the game. It's actually a fairly elegant update of the AD&D games that I grew up on. Reading about the Beardfist Fistbeards of the world over the past few years made me forget that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
Top