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What do you ban? (3.5)
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<blockquote data-quote="Wyvernhand" data-source="post: 5434425" data-attributes="member: 97681"><p>I guess the other thing I was trying to get across, but failed to, is that if D&D doesn't fit the model of the game you are trying to play, DON'T USE IT. D&D, as it is, is a combat simulation with roleplaying tacked on. Look at the amount of rules in the PHB that deal with combat, and the rules which don't. Its like, 90/10.</p><p> </p><p>If you don't want to play that kind of D&D, using the rules as presented, then don't play D&D. Play something else. Something with the Fate/Fudge system, DitV, a skill based system like what V:tM uses, or something that isn't D&D. I'm sorry that WotC killed your sacred cows. Complaining that other people on a message board are "Doing it wrong" or "Killing your hobby" isn't gonna resurect them.</p><p> </p><p>Most of all, don't insult people for playing D&D, and playing it differently from how you play.</p><p> </p><p>Last thing: To whoever stated that 3 classes max for caracter building...why? What possibly does it serve? Does it REALLY make that much more work for you? Take a look at many PrCs...lots of them require 2 different base classes to get in, generally some combination of them to equal 5-6 levels. Then you tack on a 10 level PrC which combines some of the abilities. Then what. All of a sudden, you've come as far as you can with that concept, and you have to go back to doing one or the other of your base components? Or, maybe you enter a 2nd PrC (GASP!!!!) which is similar in theme and favor to the one you just finished, and ride that all the rest of the way out to 20? It seems that going back to one of the base classes is a bigger break in willing suspension of disbelief than taking a 4th, similarly themed PrC would make. After all, a character doesn't know what class levels he has, but he would know that he's not advancing certain aspects of his potential in a way that he was. Maybe its hitting a brick wall, maybe its just a needless roadblock that does NOTHING to increase or the depth of the character or the enjoyment of the player.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5434425, member: 97681"] I guess the other thing I was trying to get across, but failed to, is that if D&D doesn't fit the model of the game you are trying to play, DON'T USE IT. D&D, as it is, is a combat simulation with roleplaying tacked on. Look at the amount of rules in the PHB that deal with combat, and the rules which don't. Its like, 90/10. If you don't want to play that kind of D&D, using the rules as presented, then don't play D&D. Play something else. Something with the Fate/Fudge system, DitV, a skill based system like what V:tM uses, or something that isn't D&D. I'm sorry that WotC killed your sacred cows. Complaining that other people on a message board are "Doing it wrong" or "Killing your hobby" isn't gonna resurect them. Most of all, don't insult people for playing D&D, and playing it differently from how you play. Last thing: To whoever stated that 3 classes max for caracter building...why? What possibly does it serve? Does it REALLY make that much more work for you? Take a look at many PrCs...lots of them require 2 different base classes to get in, generally some combination of them to equal 5-6 levels. Then you tack on a 10 level PrC which combines some of the abilities. Then what. All of a sudden, you've come as far as you can with that concept, and you have to go back to doing one or the other of your base components? Or, maybe you enter a 2nd PrC (GASP!!!!) which is similar in theme and favor to the one you just finished, and ride that all the rest of the way out to 20? It seems that going back to one of the base classes is a bigger break in willing suspension of disbelief than taking a 4th, similarly themed PrC would make. After all, a character doesn't know what class levels he has, but he would know that he's not advancing certain aspects of his potential in a way that he was. Maybe its hitting a brick wall, maybe its just a needless roadblock that does NOTHING to increase or the depth of the character or the enjoyment of the player. [/QUOTE]
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