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What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5434710" data-attributes="member: 4937"><p>Ok, that's a reasonable complaint. And no offence taken.</p><p></p><p>My problem with "hill giant were-orcas" and the like is that I think that if the character is sufficiently alien, it will be so difficult to relate to that I distrust the ability of someone to get in its head, empathize with it, and breathe life into the character. I equally distrust the ability of the character to create a story which me, as a mere human can relate to. Moreover, I distrust that, if a serious exploration was done of the character, that it would result in a social game and the less so if everyone was playing an equally alien being with equally alien mores and goals. Finally, I distrust that someone who comes up with a 'gonzo' idea for a character actually has primarily the intention of entertaining the other players at the table, rather than primarily entertaining themselves. In my past experience, an experience which is far from uncommon, players that reach for gonzo character ideas usually don't want to engauge in serious roleplay, disparage the very idea of it, and are very disruptive at the table.</p><p></p><p>I'm not completely unsympathetic with that. I used to play a lot of Gamma World in jr. high and high school. Gamma World just drips with gonzo camp, and if you don't play in a gonzo over the top way you aren't really getting the most out of the game IMO. But Gamma World, for all its fun, is anything but a serious exploration of a post-apocalyptic world with high literary goals.</p><p></p><p></p><p></p><p>Stop there for a moment. I have several times said in this thread that '1-shot adventures' were a wholly different matter than long running campaigns. What works for a campaign that runs to 60 4 hour sessions, doesn't necessarily work for a one shot that goes only 4 hours - and vica versa. I have no problem whatsoever with simplistic characters with wildly over the top tropes in most one shot games. I have little problem with gonzo for 4 hours. In that time frame, a one trick pony with a funny name and campy behavior might actually stay fresh and funny and leave the table rolling with laughter.</p><p></p><p></p><p></p><p>I'm glad you enjoyed it, but you and I have very different definitions of 'weak' and probably of 'cool'.</p><p></p><p></p><p></p><p>Maybe part of the problem here is that for you, this is all new and different, and for me its 'been there; done that'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5434710, member: 4937"] Ok, that's a reasonable complaint. And no offence taken. My problem with "hill giant were-orcas" and the like is that I think that if the character is sufficiently alien, it will be so difficult to relate to that I distrust the ability of someone to get in its head, empathize with it, and breathe life into the character. I equally distrust the ability of the character to create a story which me, as a mere human can relate to. Moreover, I distrust that, if a serious exploration was done of the character, that it would result in a social game and the less so if everyone was playing an equally alien being with equally alien mores and goals. Finally, I distrust that someone who comes up with a 'gonzo' idea for a character actually has primarily the intention of entertaining the other players at the table, rather than primarily entertaining themselves. In my past experience, an experience which is far from uncommon, players that reach for gonzo character ideas usually don't want to engauge in serious roleplay, disparage the very idea of it, and are very disruptive at the table. I'm not completely unsympathetic with that. I used to play a lot of Gamma World in jr. high and high school. Gamma World just drips with gonzo camp, and if you don't play in a gonzo over the top way you aren't really getting the most out of the game IMO. But Gamma World, for all its fun, is anything but a serious exploration of a post-apocalyptic world with high literary goals. Stop there for a moment. I have several times said in this thread that '1-shot adventures' were a wholly different matter than long running campaigns. What works for a campaign that runs to 60 4 hour sessions, doesn't necessarily work for a one shot that goes only 4 hours - and vica versa. I have no problem whatsoever with simplistic characters with wildly over the top tropes in most one shot games. I have little problem with gonzo for 4 hours. In that time frame, a one trick pony with a funny name and campy behavior might actually stay fresh and funny and leave the table rolling with laughter. I'm glad you enjoyed it, but you and I have very different definitions of 'weak' and probably of 'cool'. Maybe part of the problem here is that for you, this is all new and different, and for me its 'been there; done that'. [/QUOTE]
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