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What do you ban? (3.5)
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<blockquote data-quote="JamesonCourage" data-source="post: 5434851" data-attributes="member: 6668292"><p>No offense (and I really do mean that), but I think you might be extrapolating things I said rather incorrectly. I think we can both agree that there's a large difference between seeing "hill giant werewhale" or "dwarf named fistbeard beardfist who kills creatures with his mighty beard and has his own theme song most likely sang to the tune of darkwing duck" and a group of inherently pure, Good beings venturing their way into the bowels of Hell to investigate an Evil goddesses' plans, can't we?</p><p></p><p>I can judge the first two on conclude that they probably are much more interested in a funny character concept, which has its place, but as I said, this isn't really in line with the spirit of roleplaying. The latter would still give me pause, but as there's no inherent and intentionally humorous theme in the character build, I will hold off on judgment until I hear why they should be allowed to play the character.</p><p></p><p>The former I judge based solely on the character sheet, and rightly so. The latter I don't judge based solely on the character sheet. I do stand by what I said, and once again stress that it's my <em>opinion</em>.</p><p></p><p>I wouldn't allow the good outsiders or dragon in my game, but that's because it takes away from the mortal setting I find fosters roleplaying. That's purely my point of view, however, and I still do not ever conclude that someone who wants to play a demon (especially in my campaign world) does not intend to roleplay. I have just found it easier for people to relate to their characters (and thus roleplay a little more successfully) when using a more relatable character. I do think someone can easily roleplay an outsider, and quite successfully, but I don't think my entire group can. And I am loathe to give something to one member without extending the option to the others, just as I am loathe to give the players an option that the bad guys don't have, or give the bad guys an option that the good guys don't have. I'm only going more into detail here so you can see where I'm coming from. These are my personal gaming preferences <em>when I'm running a game, and nothing more.. I am not saying this is how everyone should play.</em></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5434851, member: 6668292"] No offense (and I really do mean that), but I think you might be extrapolating things I said rather incorrectly. I think we can both agree that there's a large difference between seeing "hill giant werewhale" or "dwarf named fistbeard beardfist who kills creatures with his mighty beard and has his own theme song most likely sang to the tune of darkwing duck" and a group of inherently pure, Good beings venturing their way into the bowels of Hell to investigate an Evil goddesses' plans, can't we? I can judge the first two on conclude that they probably are much more interested in a funny character concept, which has its place, but as I said, this isn't really in line with the spirit of roleplaying. The latter would still give me pause, but as there's no inherent and intentionally humorous theme in the character build, I will hold off on judgment until I hear why they should be allowed to play the character. The former I judge based solely on the character sheet, and rightly so. The latter I don't judge based solely on the character sheet. I do stand by what I said, and once again stress that it's my [I]opinion[/I]. I wouldn't allow the good outsiders or dragon in my game, but that's because it takes away from the mortal setting I find fosters roleplaying. That's purely my point of view, however, and I still do not ever conclude that someone who wants to play a demon (especially in my campaign world) does not intend to roleplay. I have just found it easier for people to relate to their characters (and thus roleplay a little more successfully) when using a more relatable character. I do think someone can easily roleplay an outsider, and quite successfully, but I don't think my entire group can. And I am loathe to give something to one member without extending the option to the others, just as I am loathe to give the players an option that the bad guys don't have, or give the bad guys an option that the good guys don't have. I'm only going more into detail here so you can see where I'm coming from. These are my personal gaming preferences [I]when I'm running a game, and nothing more.. I am not saying this is how everyone should play.[/I] [/QUOTE]
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