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D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5436211" data-attributes="member: 4937"><p>This is itself a complete straw man. There are two issues here and you seem unable to keep them separate.</p><p></p><p>a) Having 600 or more wildly imbalanced inflexible Prestige Classes isn't good for a class based rules-set.</p><p>b) Playing a gonzo character in a serious game is as potentially disruptive as power-gaming. You don't need to multi-class to be going for gonzo or, to put it more mildly, 'comic relief'. </p><p></p><p>For me, a character like "Beardfist Fistbeard" - and all the other less fully realize examples - illustrates both problems. </p><p></p><p></p><p></p><p>So, you are suggesting that disruptive gonzo roleplayers are highly unlikely to occur in real life? The particular problem is so common that within literally just a few years of D&D going viable, the 'loonie' was an archetypal player type. Consider for example this classic humorous description of archetypcal player types: <a href="http://dragon.facetieux.free.fr/jdr/Munchkin.htm" target="_blank">REAL MEN, REAL ROLEPLAYERS, LOONIES AND MUNCHKINS</a>. I'm not cherry picking anything. I've been there done that. Heck, I've even played 'loonie' type characters on occassion (aforementioned Gamma World experience). I'm speaking here from considerable experience (just how much experience I try not to think about anymore). These problems occur all the time. Sure, when we talk about them we tend to exaggerate in the same way we tend to exaggerate the problems with power gamers and rules lawyers, but all are definately real and have disrupted many a game.</p><p></p><p>And note, (as I've emphasized before) I'm not even saying that having a 'looney' at the table is bad for the game. They tend to be highly proactive players and are often witty and creative problem solves. Many are in fact pretty good RPers as well. There are a lot of good reasons for having a 'Loonie' at the table. But as with any other extreme archetype, moderation is the key to their successful integration with the rest of the group. A looney has to be discouraged from their natural inclination to monopolize the game at the expense of the goals of every other player at the table.</p><p></p><p>I don't really need to justify my decisions any further. I've been asked 'What?' and 'Why?' and I've answered at length. No one actually wants to address my answers though. Instead of having a discussion, I'm finding myself answering insults against my character and integrity. If "Beardfist Fistbeard" is perfect for your game, then fine. It's terrible for mine. </p><p></p><p></p><p></p><p>I have no idea what that has to do with anything, but good luck.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5436211, member: 4937"] This is itself a complete straw man. There are two issues here and you seem unable to keep them separate. a) Having 600 or more wildly imbalanced inflexible Prestige Classes isn't good for a class based rules-set. b) Playing a gonzo character in a serious game is as potentially disruptive as power-gaming. You don't need to multi-class to be going for gonzo or, to put it more mildly, 'comic relief'. For me, a character like "Beardfist Fistbeard" - and all the other less fully realize examples - illustrates both problems. So, you are suggesting that disruptive gonzo roleplayers are highly unlikely to occur in real life? The particular problem is so common that within literally just a few years of D&D going viable, the 'loonie' was an archetypal player type. Consider for example this classic humorous description of archetypcal player types: [url=http://dragon.facetieux.free.fr/jdr/Munchkin.htm]REAL MEN, REAL ROLEPLAYERS, LOONIES AND MUNCHKINS[/url]. I'm not cherry picking anything. I've been there done that. Heck, I've even played 'loonie' type characters on occassion (aforementioned Gamma World experience). I'm speaking here from considerable experience (just how much experience I try not to think about anymore). These problems occur all the time. Sure, when we talk about them we tend to exaggerate in the same way we tend to exaggerate the problems with power gamers and rules lawyers, but all are definately real and have disrupted many a game. And note, (as I've emphasized before) I'm not even saying that having a 'looney' at the table is bad for the game. They tend to be highly proactive players and are often witty and creative problem solves. Many are in fact pretty good RPers as well. There are a lot of good reasons for having a 'Loonie' at the table. But as with any other extreme archetype, moderation is the key to their successful integration with the rest of the group. A looney has to be discouraged from their natural inclination to monopolize the game at the expense of the goals of every other player at the table. I don't really need to justify my decisions any further. I've been asked 'What?' and 'Why?' and I've answered at length. No one actually wants to address my answers though. Instead of having a discussion, I'm finding myself answering insults against my character and integrity. If "Beardfist Fistbeard" is perfect for your game, then fine. It's terrible for mine. I have no idea what that has to do with anything, but good luck. [/QUOTE]
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