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<blockquote data-quote="Greg K" data-source="post: 5436399" data-attributes="member: 5038"><p>To each their own. I found WOTC 3e DND products, for the most part, to be crap or barely average. From my perspective, the only non-core WOTC books worth owning are the following:</p><p>Unearthed Arcana</p><p>Fiendish Codex I</p><p>Lords of Madness</p><p>Heroes of Horror</p><p>Stormwrack</p><p>Book of Vile Darkness (for the demons and devils, and some spells)</p><p>MM2 and Fiend Foli: for many monsters from 1e and 2e</p><p>Cityscape web enhancement with the wilderness/urban skill swaps. </p><p>Depending upon my mood, Complete Warrior, Complete Arcane, Libris Mortis, and Sandstorm</p><p></p><p>In contrast, thre are all these great third party products from the 3e era (and I could include more):</p><p></p><p>Green Ronin</p><p>* Cavalier's Handbook: ok not a fan of the class itself (I prefer Hong's Knight adaptation of the OA Samurai), but I'll take the class over the Knight from PHB2 and the rest of the book is really good.</p><p>* Psychic's Handbook: Imo, the system for mental powers is muc hbetter than every one of WOTCs Psionics books </p><p>* Shaman's Handbook: Imo, the class is much better than WOTC's Spirit Shaman and as, a sourcebook this, and the other Masterclass handbooks are what WOTC's should have been</p><p>* Witch's Handbook</p><p>* Advanced Bestiary: One of the two best book of templates (the other being </p><p>Silverthorne/Goodman's Games's * Deluxe Book of Templates Revised)</p><p>* Both Armies of the Abyss (to be fair to WOTC, I also think Fiendish Codex I is really good) and Legions of Hell (you can get these combined in Book of Fiends along with a third book)</p><p>* Unholy Warrior's Handbook</p><p></p><p>Blue Devil Games</p><p>* Poisoncraft: alternate rules for poison</p><p></p><p>Silverthorne/Goodman's Games </p><p>* Deluxe Book of Templates Revised</p><p></p><p>Adamant</p><p>* Hot Pursuit</p><p>* Hot Pursuit: On Foot</p><p>* Corsairs</p><p>* Fantasy Occupations: The d20Modern Occupation system for D&D</p><p></p><p>Atlas</p><p>* Crime and Punishment</p><p>* Love and War</p><p></p><p>Bastion/Dragonwing</p><p>* Airships</p><p>* Alchemy and Herbalists</p><p>* Ink and Quill</p><p>* Torn Asunder</p><p></p><p>EN Publishing</p><p>* Elements of Magic: Mythic Earth </p><p>* Elements of Magic: Revised</p><p>* Elements of Magic: Lycian Arcana</p><p>* Advanced Guide for Beginners</p><p></p><p>Expeditious Retreat</p><p>* Magical Medieval Society: Western Europe</p><p>* Magical Society: Silk Road</p><p></p><p>Malhavoc</p><p>* Book of Iron Might: I"ll take the maneuver system over Bo9S every time.</p><p></p><p>Monkey God/ Highmoon Studios</p><p>* From Stone to Steel: so much better than WOTC's Arms and Equipment book.</p><p>* Frost and Fur: so much better than Frostburn</p><p></p><p>Mystic Eye Games</p><p>* Artificer's Handbook: alternate magic item creation system</p></blockquote><p></p>
[QUOTE="Greg K, post: 5436399, member: 5038"] To each their own. I found WOTC 3e DND products, for the most part, to be crap or barely average. From my perspective, the only non-core WOTC books worth owning are the following: Unearthed Arcana Fiendish Codex I Lords of Madness Heroes of Horror Stormwrack Book of Vile Darkness (for the demons and devils, and some spells) MM2 and Fiend Foli: for many monsters from 1e and 2e Cityscape web enhancement with the wilderness/urban skill swaps. Depending upon my mood, Complete Warrior, Complete Arcane, Libris Mortis, and Sandstorm In contrast, thre are all these great third party products from the 3e era (and I could include more): Green Ronin * Cavalier's Handbook: ok not a fan of the class itself (I prefer Hong's Knight adaptation of the OA Samurai), but I'll take the class over the Knight from PHB2 and the rest of the book is really good. * Psychic's Handbook: Imo, the system for mental powers is muc hbetter than every one of WOTCs Psionics books * Shaman's Handbook: Imo, the class is much better than WOTC's Spirit Shaman and as, a sourcebook this, and the other Masterclass handbooks are what WOTC's should have been * Witch's Handbook * Advanced Bestiary: One of the two best book of templates (the other being Silverthorne/Goodman's Games's * Deluxe Book of Templates Revised) * Both Armies of the Abyss (to be fair to WOTC, I also think Fiendish Codex I is really good) and Legions of Hell (you can get these combined in Book of Fiends along with a third book) * Unholy Warrior's Handbook Blue Devil Games * Poisoncraft: alternate rules for poison Silverthorne/Goodman's Games * Deluxe Book of Templates Revised Adamant * Hot Pursuit * Hot Pursuit: On Foot * Corsairs * Fantasy Occupations: The d20Modern Occupation system for D&D Atlas * Crime and Punishment * Love and War Bastion/Dragonwing * Airships * Alchemy and Herbalists * Ink and Quill * Torn Asunder EN Publishing * Elements of Magic: Mythic Earth * Elements of Magic: Revised * Elements of Magic: Lycian Arcana * Advanced Guide for Beginners Expeditious Retreat * Magical Medieval Society: Western Europe * Magical Society: Silk Road Malhavoc * Book of Iron Might: I"ll take the maneuver system over Bo9S every time. Monkey God/ Highmoon Studios * From Stone to Steel: so much better than WOTC's Arms and Equipment book. * Frost and Fur: so much better than Frostburn Mystic Eye Games * Artificer's Handbook: alternate magic item creation system [/QUOTE]
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