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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5437518" data-attributes="member: 4937"><p>That's a really important point that no one has brought up before. </p><p></p><p>If a player brought a feat, spell or even class to the table from something not in the house rules, and said, "Can I have this?", it would certainly be considered. I'm pretty much willing to smith or adopt anything that fits a concept and the setting, is reasonably balanced, and isn't simply mechanical variation on an existing mechanically supported ability. I probably wouldn't add a new class to the game, and I certainly wouldn't break my ban on PrCs, but if some player brought a PrC to the table and said, "I'd like to do some of things this class does", there is a good chance I'd add new feats, or new skill uses, or a new Champion portfolio, or a new Sorcerer bloodline, or whatever to the rules to accomodate that. </p><p></p><p>I'm not banning individual abilities nor am I banning concepts (indeed, I'm trying to allow for generic fantasy concepts), but I have a general design for the game in mind and that is what I mean by 'banning' certain things. </p><p></p><p>In practice, this almost never happens. I have had only one player so far who had a lot of 3.5 experience before joining my table, and he seems to appreciate what I'm trying to accomplish (having had bad experiences with playing a Frenzied Beserker, etc.). Plus, I'm always mining supplements (and my own imagination) for ideas, so I generally encorporate things before they are actually asked for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5437518, member: 4937"] That's a really important point that no one has brought up before. If a player brought a feat, spell or even class to the table from something not in the house rules, and said, "Can I have this?", it would certainly be considered. I'm pretty much willing to smith or adopt anything that fits a concept and the setting, is reasonably balanced, and isn't simply mechanical variation on an existing mechanically supported ability. I probably wouldn't add a new class to the game, and I certainly wouldn't break my ban on PrCs, but if some player brought a PrC to the table and said, "I'd like to do some of things this class does", there is a good chance I'd add new feats, or new skill uses, or a new Champion portfolio, or a new Sorcerer bloodline, or whatever to the rules to accomodate that. I'm not banning individual abilities nor am I banning concepts (indeed, I'm trying to allow for generic fantasy concepts), but I have a general design for the game in mind and that is what I mean by 'banning' certain things. In practice, this almost never happens. I have had only one player so far who had a lot of 3.5 experience before joining my table, and he seems to appreciate what I'm trying to accomplish (having had bad experiences with playing a Frenzied Beserker, etc.). Plus, I'm always mining supplements (and my own imagination) for ideas, so I generally encorporate things before they are actually asked for. [/QUOTE]
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What do you ban? (3.5)
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