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<blockquote data-quote="Eman Resu" data-source="post: 5437695" data-attributes="member: 100340"><p>look there is really very simple solutions to balance game play, that is to balance the "power" between classes. Most notable differentiation of power is between spell caster/manefesters and all others. Spontaneous spell casters & (Psions), Sorcerers, Favored Souls, even Psions are classes that are born with a gift, an ability that most others don’t have. There ability should be considered untrained, and as such unpredictable. Theses classes cant be found in anybody, its either in your blood or not. You couldn’t just randomly pick anybody off the streets and train him how to be a sorcerer. Whereas trained spell casters such as Warmage, Clerics, Duskblade, Beguiler, Druids & Wizard are taught and learn thru training; anybody, given the required attribute score, could be trained to become a Wizard. </p><p>Plausible solutions </p><p>1) Untrained/natural born or “awakened” casters such as Psions Sorcerers & Favored Souls are randomly selected by, ?, to have “the gift”. Although they may study to hone their talents, specializing in certain disciplines that narrow their spell/power selection, they lack the ability to select, on their own free will, what spells/powers they will learn in the future. The DM could allow the player to pick the school or discipline the player has an interest in but the spell learned should be randomly selected, via a roll. And 1 time per level the player would be allowed to reroll a newly acquired spell but then must stick with the results.</p><p>What does this do? It allows the spell caster to slightly refine his list with the re rolling of 1 selection per level and selecting the school/discipline list from which he will roll. This will stop the untrained classes from having a perfect well rounded selection of spells. But remember the bad guys have to abide by same random selection. I love this idea! Is it perfect, no way, but it sure would be fun to roll good spells!</p><p>2) Trained classes should simply have their spell selection limited, kept in ck. Wizards will have to find and buy scrolls books etc to get new spells and/or pay to be trained, guild fees etc. So many times every town has a magic shop, with hundreds of thousands of gp’s worth of magics just laying around. Of course these shops have security but as rogues, cutthroats, competing mages and every greedy sob out there will tell ya “theres ways around that” In our campaigns we therefore limit spell & magic shops to guilds. Spellcasters join these guilds for access to magic, protection and to hang with like minded individuals. Oh sure they cost money to join, and there is always guild monthly/yearly fees that need to be paid, and there extremely competitive with one another, sometimes lethally. IMC, the biggest guild selling magical items is The Red Wizards of Thay, IMC they have cornered the market in most large towns and are eagerly looking to branch out elsewhere. Sure a lot of their items are made by enslaved and/or evil Wizards, but whos going to argue they will sell to anybody. So they are a guild of sorts, but with less morale boundaries. Ya want a sword of Angel, Paladin even Wizard slaying you say (doesn’t slay red wizards of course) OK, heres the price. Oh and of course they actively seek to remove other magics from hapless owners, so they also serve as a fence, pond shop.</p><p>As far as Clerics and Druids go they need to select spells for the day via their gods or other energies that grant spell power. Whos to say the spells the Cleric wants are exactly the list he gets, maybe he to can roll from a list selected from school of players choice.</p><p>And as far as craft item feats, nobody just knows how, this is a trained only ability and IMC again you must be a member of a guild and these requests will cost you dearly, as the making of the magics is a big big part of their business’s lifeblood. Only the most guild loyal, PROVEN loyal are taought these special abilities, and not to many are allowed to be taught to any one mage unless he be one of the guilds elders, councilmen, leaders.</p><p> </p><p>Eman Resu</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 5437695, member: 100340"] look there is really very simple solutions to balance game play, that is to balance the "power" between classes. Most notable differentiation of power is between spell caster/manefesters and all others. Spontaneous spell casters & (Psions), Sorcerers, Favored Souls, even Psions are classes that are born with a gift, an ability that most others don’t have. There ability should be considered untrained, and as such unpredictable. Theses classes cant be found in anybody, its either in your blood or not. You couldn’t just randomly pick anybody off the streets and train him how to be a sorcerer. Whereas trained spell casters such as Warmage, Clerics, Duskblade, Beguiler, Druids & Wizard are taught and learn thru training; anybody, given the required attribute score, could be trained to become a Wizard. Plausible solutions 1) Untrained/natural born or “awakened” casters such as Psions Sorcerers & Favored Souls are randomly selected by, ?, to have “the gift”. Although they may study to hone their talents, specializing in certain disciplines that narrow their spell/power selection, they lack the ability to select, on their own free will, what spells/powers they will learn in the future. The DM could allow the player to pick the school or discipline the player has an interest in but the spell learned should be randomly selected, via a roll. And 1 time per level the player would be allowed to reroll a newly acquired spell but then must stick with the results. What does this do? It allows the spell caster to slightly refine his list with the re rolling of 1 selection per level and selecting the school/discipline list from which he will roll. This will stop the untrained classes from having a perfect well rounded selection of spells. But remember the bad guys have to abide by same random selection. I love this idea! Is it perfect, no way, but it sure would be fun to roll good spells! 2) Trained classes should simply have their spell selection limited, kept in ck. Wizards will have to find and buy scrolls books etc to get new spells and/or pay to be trained, guild fees etc. So many times every town has a magic shop, with hundreds of thousands of gp’s worth of magics just laying around. Of course these shops have security but as rogues, cutthroats, competing mages and every greedy sob out there will tell ya “theres ways around that” In our campaigns we therefore limit spell & magic shops to guilds. Spellcasters join these guilds for access to magic, protection and to hang with like minded individuals. Oh sure they cost money to join, and there is always guild monthly/yearly fees that need to be paid, and there extremely competitive with one another, sometimes lethally. IMC, the biggest guild selling magical items is The Red Wizards of Thay, IMC they have cornered the market in most large towns and are eagerly looking to branch out elsewhere. Sure a lot of their items are made by enslaved and/or evil Wizards, but whos going to argue they will sell to anybody. So they are a guild of sorts, but with less morale boundaries. Ya want a sword of Angel, Paladin even Wizard slaying you say (doesn’t slay red wizards of course) OK, heres the price. Oh and of course they actively seek to remove other magics from hapless owners, so they also serve as a fence, pond shop. As far as Clerics and Druids go they need to select spells for the day via their gods or other energies that grant spell power. Whos to say the spells the Cleric wants are exactly the list he gets, maybe he to can roll from a list selected from school of players choice. And as far as craft item feats, nobody just knows how, this is a trained only ability and IMC again you must be a member of a guild and these requests will cost you dearly, as the making of the magics is a big big part of their business’s lifeblood. Only the most guild loyal, PROVEN loyal are taought these special abilities, and not to many are allowed to be taught to any one mage unless he be one of the guilds elders, councilmen, leaders. Eman Resu [/QUOTE]
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