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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="ProfessorCirno" data-source="post: 5442934" data-attributes="member: 65637"><p>Uh, what?</p><p></p><p>In just about every single fantasy movie or book that has ever existed, the main focus is almost entirely around some guy with a sword defeating other guys with swords, and doing it with flashy and unique moves.</p><p></p><p>The only place I've seen pre-ToB style combat was in Rock'em Sock'em Robots.</p><p></p><p></p><p></p><p>See, it's not that ToB was "too good," it's that martial classes before it were too <em>terrible</em>. I mean yeah, I'll take an apple pie over a turd hot pocket. That doesn't mean the apple pie is blindingly amazing.</p><p></p><p></p><p></p><p>Literally I would refuse to play with a DM that uses this, and then only because I'm too lazy to create a spellcaster and show him what "too powerful" really means. There is a reason ToB ranks at the most middle tier whenever ideas of class power come up.</p><p></p><p>In my experience, the more someone worries and bans things because of balance, the less they actually know about balance. And for a depressing number of people, balance translates to "A wizard casts a spell."</p><p></p><p>The problem is that people got so used to fighters being utterly worthless that having a character that could <em>do things</em> blew their minds. People got so used to fighters being boring that having a character that had real and interesting options was strange and alien. People got so used to fighters not having class abilities that having a character with flavorful and useful abilities was "too far."</p><p></p><p>I gurantee, if Vancian Casting were released as a splat, it would be banned by every DM that currently thinks it's the pinnacle of balance.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5442934, member: 65637"] Uh, what? In just about every single fantasy movie or book that has ever existed, the main focus is almost entirely around some guy with a sword defeating other guys with swords, and doing it with flashy and unique moves. The only place I've seen pre-ToB style combat was in Rock'em Sock'em Robots. See, it's not that ToB was "too good," it's that martial classes before it were too [I]terrible[/I]. I mean yeah, I'll take an apple pie over a turd hot pocket. That doesn't mean the apple pie is blindingly amazing. Literally I would refuse to play with a DM that uses this, and then only because I'm too lazy to create a spellcaster and show him what "too powerful" really means. There is a reason ToB ranks at the most middle tier whenever ideas of class power come up. In my experience, the more someone worries and bans things because of balance, the less they actually know about balance. And for a depressing number of people, balance translates to "A wizard casts a spell." The problem is that people got so used to fighters being utterly worthless that having a character that could [i]do things[/i] blew their minds. People got so used to fighters being boring that having a character that had real and interesting options was strange and alien. People got so used to fighters not having class abilities that having a character with flavorful and useful abilities was "too far." I gurantee, if Vancian Casting were released as a splat, it would be banned by every DM that currently thinks it's the pinnacle of balance. [/QUOTE]
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