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What do you ban? (3.5)
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<blockquote data-quote="ProfessorCirno" data-source="post: 5442958" data-attributes="member: 65637"><p>My apologies - it's a topic I've rehashed more times then I can remember, and I tend to skim through.</p><p></p><p>Now then, to take on the points:</p><p></p><p>1) The warblade is a non-magical class, and, likewise, is meant to coincide with the Fighter. What the warblade has is not "magic" but rather "narrative control." The most often used example is Iron Heart Surge. I don't see this ability as being "magical" though, which is where my gripe with so much of D&D is. It's a narrative ability. It's Conan shouting "CROM!" and hurling aside the evil curse of the most likely hilariously racist sorcerer.</p><p></p><p>The problem with using LotR as an example is two-fold. First, D&D was never meant to emulate it. Gygax was very much <em>not a fan</em> to begin with. Secondly, LotR spends very, very little time focusing on the fights. Did Aragorn fight like a warblade? I honestly have no idea. He could have! But the book doesn't say how he fights. It more or less just says "They fight, wait Frodo is injured." There isn't a play by play of the melee.</p><p></p><p>2) I stand firm on my statement. Apple pie isn't really super delicious, but if it's your first option in a sea of turd hot pockets, it will look amazing.</p><p></p><p>Rather, the problem is that so many people got used to fighters being <em>bad</em> that anything else seems too strong. As I've stated on other forums, you can't balance around something done poorly. You can't hold up something terrible and announce that as what should be the norm. If Tome of Battle <strong>seems</strong> too good, then the problem is with the person's vision.</p><p></p><p>3) I actually really enjoy low magic settings! I think RuneQuest (Mongoose Edition) is one of the finest games created, and it's bronze era sword-and-sandels to the max.</p><p></p><p>What I think is that D&D isn't a focused game. It's a very broad game. If I want a very focused game, then games built around that focus will always work better. RuneQuest is better at low magic bronze era, Pendragon is better at setting up a game or stories of arthurian knights.</p><p></p><p>What D&D does is mash them all together and hopefully make them all playable. D&D isn't a fighter full attacking, and D&D isn't one set of game styles.</p><p></p><p>D&D is medieval knights in ren-era armor worshipping a greek pantheon while following a pastiche of modern morality fighting against squid headed alien invaders from the future who are trying to revive a Lovecraftian nightmare.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5442958, member: 65637"] My apologies - it's a topic I've rehashed more times then I can remember, and I tend to skim through. Now then, to take on the points: 1) The warblade is a non-magical class, and, likewise, is meant to coincide with the Fighter. What the warblade has is not "magic" but rather "narrative control." The most often used example is Iron Heart Surge. I don't see this ability as being "magical" though, which is where my gripe with so much of D&D is. It's a narrative ability. It's Conan shouting "CROM!" and hurling aside the evil curse of the most likely hilariously racist sorcerer. The problem with using LotR as an example is two-fold. First, D&D was never meant to emulate it. Gygax was very much [I]not a fan[/I] to begin with. Secondly, LotR spends very, very little time focusing on the fights. Did Aragorn fight like a warblade? I honestly have no idea. He could have! But the book doesn't say how he fights. It more or less just says "They fight, wait Frodo is injured." There isn't a play by play of the melee. 2) I stand firm on my statement. Apple pie isn't really super delicious, but if it's your first option in a sea of turd hot pockets, it will look amazing. Rather, the problem is that so many people got used to fighters being [I]bad[/I] that anything else seems too strong. As I've stated on other forums, you can't balance around something done poorly. You can't hold up something terrible and announce that as what should be the norm. If Tome of Battle [B]seems[/B] too good, then the problem is with the person's vision. 3) I actually really enjoy low magic settings! I think RuneQuest (Mongoose Edition) is one of the finest games created, and it's bronze era sword-and-sandels to the max. What I think is that D&D isn't a focused game. It's a very broad game. If I want a very focused game, then games built around that focus will always work better. RuneQuest is better at low magic bronze era, Pendragon is better at setting up a game or stories of arthurian knights. What D&D does is mash them all together and hopefully make them all playable. D&D isn't a fighter full attacking, and D&D isn't one set of game styles. D&D is medieval knights in ren-era armor worshipping a greek pantheon while following a pastiche of modern morality fighting against squid headed alien invaders from the future who are trying to revive a Lovecraftian nightmare. [/QUOTE]
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