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What do you ban? (3.5)
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<blockquote data-quote="Ranes" data-source="post: 5443062" data-attributes="member: 4826"><p>I have always regarded Gary's assertion that he didn't care much for Tolkien as disingenuous. That he preferred Vance et al, I can accept but D&D was born out of a resurgence of interest in Lord of the Rings and TSR got into hot water for lifting from it.</p><p></p><p>I also don't buy the argument that people got used to being fighters being so bad. People got used to wizards being so bad, if anything (and I wouldn't agree with the notion that they were, either). Up until 3rd edition, the game was almost predicated on the idea that the wizard hides behind the fighter for five levels and, in return, the fighter can hide behind the wizard after that. At low to medium levels, you need nothing more than an Int 6 10x10x10 pit trap providing an introduction to lots of kobolds armed with long, pointy sticks, for fighters to prove interesting.</p><p></p><p>Only from 3e onwards does this change. And then we start getting people complaining about wizards having nothing interesting to do after ten minutes.</p><p></p><p>What I do agree with is your assessment of what Bo9S does. I don't allow it, because of its crude mechanics and toe-curling dressing.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5443062, member: 4826"] I have always regarded Gary's assertion that he didn't care much for Tolkien as disingenuous. That he preferred Vance et al, I can accept but D&D was born out of a resurgence of interest in Lord of the Rings and TSR got into hot water for lifting from it. I also don't buy the argument that people got used to being fighters being so bad. People got used to wizards being so bad, if anything (and I wouldn't agree with the notion that they were, either). Up until 3rd edition, the game was almost predicated on the idea that the wizard hides behind the fighter for five levels and, in return, the fighter can hide behind the wizard after that. At low to medium levels, you need nothing more than an Int 6 10x10x10 pit trap providing an introduction to lots of kobolds armed with long, pointy sticks, for fighters to prove interesting. Only from 3e onwards does this change. And then we start getting people complaining about wizards having nothing interesting to do after ten minutes. What I do agree with is your assessment of what Bo9S does. I don't allow it, because of its crude mechanics and toe-curling dressing. [/QUOTE]
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