Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What do you ban? (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5444493" data-attributes="member: 4937"><p>Ok, I agree. There is someone around here whose signature is, "If I say I don't like something, it's no defense of that thing to say something else is just like it. I probably dislike that to, I just haven't got around to talking about it."</p><p></p><p>I think that statement is quite appropriate at this juncture.</p><p></p><p></p><p></p><p>Given what I've already said, what do you think the chances that any of those non-core feats are available in my house rules?</p><p></p><p>Granted, I have a feat called 'Reckless Charge' that does the same thing as 'Great Stag Berserker' and which I think actually predates it, but really, all it does is change a charge in quality not in kind. The possessor of the feat not only has the bravery to charge in a reckless and suicidal way (which anyone can do) but has the skill to get some benefit from it. Therefore, that idea is within the space I've previously said feats ought to define feats. </p><p></p><p>Determining how injured someone is shouldn't require a feat. That's an application of the heal skill (noticing someone has a wound would be spot) available untrained, and which can be hurried (free action). I hate among other things therefore how 'Combat Awareness' implies that you need a feat to determine how seriously injured someone is. Now, you might could have a feat which made you better at evaluating injuries, but it would have to compete hard with Skill Focus (+3 to the heal skill) to be considered worth 'publishing'. Of course, you could also use the Tactics skill to ask just about any question about your combat situation and get an answer ('Does this opponent have 'Combat Reflexes'? </p><p></p><p>I hate the flavor in 'Combat Stability' which strikes me as coming from those martial arts that believe in a magically rooted stance, but I have a feat called 'Countermoves' which says simply, you gain a +5 bonus to resist any combat manuever without explaining the details of how that is done (thereby leaving it up to the individual DM or circumstance). Again, it's not power level that I have a problem with, as I don't think there are enough really good feats. Most of the rest of those you cite are 'monk' feats, and I don't even have monks in my game. Care to guess why not?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5444493, member: 4937"] Ok, I agree. There is someone around here whose signature is, "If I say I don't like something, it's no defense of that thing to say something else is just like it. I probably dislike that to, I just haven't got around to talking about it." I think that statement is quite appropriate at this juncture. Given what I've already said, what do you think the chances that any of those non-core feats are available in my house rules? Granted, I have a feat called 'Reckless Charge' that does the same thing as 'Great Stag Berserker' and which I think actually predates it, but really, all it does is change a charge in quality not in kind. The possessor of the feat not only has the bravery to charge in a reckless and suicidal way (which anyone can do) but has the skill to get some benefit from it. Therefore, that idea is within the space I've previously said feats ought to define feats. Determining how injured someone is shouldn't require a feat. That's an application of the heal skill (noticing someone has a wound would be spot) available untrained, and which can be hurried (free action). I hate among other things therefore how 'Combat Awareness' implies that you need a feat to determine how seriously injured someone is. Now, you might could have a feat which made you better at evaluating injuries, but it would have to compete hard with Skill Focus (+3 to the heal skill) to be considered worth 'publishing'. Of course, you could also use the Tactics skill to ask just about any question about your combat situation and get an answer ('Does this opponent have 'Combat Reflexes'? I hate the flavor in 'Combat Stability' which strikes me as coming from those martial arts that believe in a magically rooted stance, but I have a feat called 'Countermoves' which says simply, you gain a +5 bonus to resist any combat manuever without explaining the details of how that is done (thereby leaving it up to the individual DM or circumstance). Again, it's not power level that I have a problem with, as I don't think there are enough really good feats. Most of the rest of those you cite are 'monk' feats, and I don't even have monks in my game. Care to guess why not? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What do you ban? (3.5)
Top