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D&D Older Editions, OSR, & D&D Variants
What do you ban? (3.5)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5446928" data-attributes="member: 35909"><p>Put your foot down. Enforce a time limit to take their turns. If they don't even know how their own crap works nor are able to look it up swiftly, tell them too bad, do something else or lose your turn. Seriously. (Exception for actual new players who simply are learning the rules, they deserve slack obviously). There's no rule about it anywhere, but I can assure you, the creators of 3E never intended it to take 4 hours to fight a group of orcs. This is always where a rules lawyer could be helpful to a group, someone besides the DM who knows the rules well or where to find them, to speed combat up.</p><p></p><p></p><p></p><p>Stop. Right there. No. Just. Say. No. NO! Don't have the sourcebook? No splatbook rule for you! That is seriously askig for trouble, not just trying tolook up what something does, but also forgetting (innocently or intentionally) some aspect of the ability that makes it less good than the player seems to remember.</p><p></p><p></p><p></p><p>Yeah. Every DM makes mistakes, as long as you learn from them, it's ok.</p><p></p><p></p><p></p><p>You tried to rein them in by taking away their items or abilities, rather than like...talk it out and come up with a solution? No offense, but you sound like a horrible DM.</p><p></p><p><strong><span style="color: red">Let's do this without the insults, huh? This should be obvious. - Piratecat</span></strong></p><p></p><p></p><p></p><p>Good. You should follow RAW if youdon't know what your houserules will do to game balance, generally. And noone should just let anything go when they haven't even read it over. That said, I thought FR and the 3.0 splatbooks (I assume these are the soft covers you're referring to) had some of the most dubiously balanced stuff of anything...</p><p></p><p></p><p></p><p>Point buy isn't power gamer heaven, it's FAIR. If anything, rolling is power gamer heaven. With PB, the DM controls how strong the PCs start out as, with rolling it's random and a person could end up with very high rolls. In any case the most powerful classes in the game only care about having one high score ultimately (their casting stat), so any attempts to nerf ability scores IME just hurts the ones that already need help.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5446928, member: 35909"] Put your foot down. Enforce a time limit to take their turns. If they don't even know how their own crap works nor are able to look it up swiftly, tell them too bad, do something else or lose your turn. Seriously. (Exception for actual new players who simply are learning the rules, they deserve slack obviously). There's no rule about it anywhere, but I can assure you, the creators of 3E never intended it to take 4 hours to fight a group of orcs. This is always where a rules lawyer could be helpful to a group, someone besides the DM who knows the rules well or where to find them, to speed combat up. Stop. Right there. No. Just. Say. No. NO! Don't have the sourcebook? No splatbook rule for you! That is seriously askig for trouble, not just trying tolook up what something does, but also forgetting (innocently or intentionally) some aspect of the ability that makes it less good than the player seems to remember. Yeah. Every DM makes mistakes, as long as you learn from them, it's ok. You tried to rein them in by taking away their items or abilities, rather than like...talk it out and come up with a solution? No offense, but you sound like a horrible DM. [b][color=red]Let's do this without the insults, huh? This should be obvious. - Piratecat[/color][/b][color=red][/color] Good. You should follow RAW if youdon't know what your houserules will do to game balance, generally. And noone should just let anything go when they haven't even read it over. That said, I thought FR and the 3.0 splatbooks (I assume these are the soft covers you're referring to) had some of the most dubiously balanced stuff of anything... Point buy isn't power gamer heaven, it's FAIR. If anything, rolling is power gamer heaven. With PB, the DM controls how strong the PCs start out as, with rolling it's random and a person could end up with very high rolls. In any case the most powerful classes in the game only care about having one high score ultimately (their casting stat), so any attempts to nerf ability scores IME just hurts the ones that already need help. [/QUOTE]
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