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D&D Older Editions
What do you ban? (3.5)
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<blockquote data-quote="CuRoi" data-source="post: 5447062" data-attributes="member: 98032"><p>Of course, even having the books on hand is no garauntee. I have sat across from a player and had them read the entry for a spell / power / feat and gloss important aspects or "misread" key bits. I've had players do this with core rules as well. I will then say "oh , really, that sounds amazing, can I see" then read the passage aloud adding in the glossed bits so the whole table can give their take. So as long as I can read something and share it with the group for an interpretation, I'm pretty good with that. </p><p> </p><p>However, it's another reason I try to run pretty vanilla rules campaigns (and 41 flavors campaign background/setting). No matter how accomplished someone claims to be with the rules, if you throw in everything plus the kitchen sink, you always waste valuable time looking for the wrench on a regular basis.</p><p> </p><p></p><p> </p><p>Second this. I always went with 4d6 drop lowest for YEARS. Recently I ran a game for a new group using that method and nearly every PC that was handed to me had at least 2 natural 18's (discounting race, magic, stat bonus). I felt bad for the guy with the normal attribute distribution. I'm not saying it couldn't happen if the dice gods were smiling down on the group, but I've rolled enough / seen enough PCs to know that getting a single natural 18 is like hitting the jackpot even with the 4d6 drop method. I didn't bother bringing it up, but I did start using point buy with that group just on principle.</p><p> </p><p>I also want to make it clear though that I don't think this is an example of powergaming - just an example of good 'ol fashioned cheating : ) I like powergamers, they keep me on my toes. I don't like cheaters...I play with adults and we are playing an imaginary collaborative story game. When people cheat at something like that, I feel pretty sorry for the state of their real life cause it must be god awful.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5447062, member: 98032"] Of course, even having the books on hand is no garauntee. I have sat across from a player and had them read the entry for a spell / power / feat and gloss important aspects or "misread" key bits. I've had players do this with core rules as well. I will then say "oh , really, that sounds amazing, can I see" then read the passage aloud adding in the glossed bits so the whole table can give their take. So as long as I can read something and share it with the group for an interpretation, I'm pretty good with that. However, it's another reason I try to run pretty vanilla rules campaigns (and 41 flavors campaign background/setting). No matter how accomplished someone claims to be with the rules, if you throw in everything plus the kitchen sink, you always waste valuable time looking for the wrench on a regular basis. Second this. I always went with 4d6 drop lowest for YEARS. Recently I ran a game for a new group using that method and nearly every PC that was handed to me had at least 2 natural 18's (discounting race, magic, stat bonus). I felt bad for the guy with the normal attribute distribution. I'm not saying it couldn't happen if the dice gods were smiling down on the group, but I've rolled enough / seen enough PCs to know that getting a single natural 18 is like hitting the jackpot even with the 4d6 drop method. I didn't bother bringing it up, but I did start using point buy with that group just on principle. I also want to make it clear though that I don't think this is an example of powergaming - just an example of good 'ol fashioned cheating : ) I like powergamers, they keep me on my toes. I don't like cheaters...I play with adults and we are playing an imaginary collaborative story game. When people cheat at something like that, I feel pretty sorry for the state of their real life cause it must be god awful. [/QUOTE]
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