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General Tabletop Discussion
*Pathfinder & Starfinder
what do you consider a "good" AC?
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<blockquote data-quote="dcollins" data-source="post: 430852" data-attributes="member: 876"><p>What qualifies as a "good AC" strongly depends on the level. Take a close look at the standard NPCs in the DMG, at the end of Chapter 2. You'll see there's a wide range of ACs from 1st through 20th level.</p><p></p><p>As an example, the standard Fighter (DMG p. 53): At only 2nd level, they should have AC 19. At 14th level they should be up to AC 27. By 20th level an AC 34 is reasonable.</p><p></p><p>(Note also: these ACs are the baseline from permanent effects and equipment -- temporary buffing or protection spells, or use of feats, can add even more for specific situations.)</p><p></p><p>By 14th level, an NPC is expected to have 45,000 gp of gear (p. 58), while a PC should have 150,000 gp (p. 145) -- which assumes they'll have a wide array of magical protections which makes 1,500 gp for normal full plate pretty much a nonissue. (If that's not the case, perhaps you're playing in a nonstandard low-magic campaign.) The 14th level Fighter (again, DMG p. 53) is shown having <em>+2 full plate, a +1 large metal shield, a ring of protection +1, boots of speed</em>, and an <em>amulet of natural armor +2</em>, for example.</p></blockquote><p></p>
[QUOTE="dcollins, post: 430852, member: 876"] What qualifies as a "good AC" strongly depends on the level. Take a close look at the standard NPCs in the DMG, at the end of Chapter 2. You'll see there's a wide range of ACs from 1st through 20th level. As an example, the standard Fighter (DMG p. 53): At only 2nd level, they should have AC 19. At 14th level they should be up to AC 27. By 20th level an AC 34 is reasonable. (Note also: these ACs are the baseline from permanent effects and equipment -- temporary buffing or protection spells, or use of feats, can add even more for specific situations.) By 14th level, an NPC is expected to have 45,000 gp of gear (p. 58), while a PC should have 150,000 gp (p. 145) -- which assumes they'll have a wide array of magical protections which makes 1,500 gp for normal full plate pretty much a nonissue. (If that's not the case, perhaps you're playing in a nonstandard low-magic campaign.) The 14th level Fighter (again, DMG p. 53) is shown having [i]+2 full plate, a +1 large metal shield, a ring of protection +1, boots of speed[/i], and an [i]amulet of natural armor +2[/i], for example. [/QUOTE]
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what do you consider a "good" AC?
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