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General Tabletop Discussion
*Pathfinder & Starfinder
what do you consider a "good" AC?
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<blockquote data-quote="Fenes 2" data-source="post: 432023" data-attributes="member: 6166"><p>IMHO, a good AC depends on the campaign, not only on the level. I personally use few monsters as opponents, and magic is rare. In one campaign AC20 is good at level 10 (masterwork mithril plate plus large shield), since we lack spellcasters in the party (only a bard and a paladin) and have no magical ac items. Consequently, the opposition is also not decked out with magic items, and it kind of evens out.</p><p>In another campaign at level 13, AC 20 is respectable, with a duelist/bladedancer reaching 34+ while the barbarian reaches 17, with the party sorceress beefing up everyone with Mage Armor. Again not much magic armor or AC items around.</p><p>In both campaigns, combats are usually divided into "main fights" and "fodder". Main fights are drawn-out fights against custom-built NPCs with matching abilities, while fodder is dealt with by playing a couple rounds at most before switching to narrator mode for the mop-up (unless the dice really went bad for the party).</p><p></p><p>What is a good AC in one campaign may be tissue paper in another, and invulnerabilty to melee and ranged attacks in a third - it all depends on the particular campaign, DM and group.</p><p></p><p>Edited level 10 instead of 20 - darn typo.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 432023, member: 6166"] IMHO, a good AC depends on the campaign, not only on the level. I personally use few monsters as opponents, and magic is rare. In one campaign AC20 is good at level 10 (masterwork mithril plate plus large shield), since we lack spellcasters in the party (only a bard and a paladin) and have no magical ac items. Consequently, the opposition is also not decked out with magic items, and it kind of evens out. In another campaign at level 13, AC 20 is respectable, with a duelist/bladedancer reaching 34+ while the barbarian reaches 17, with the party sorceress beefing up everyone with Mage Armor. Again not much magic armor or AC items around. In both campaigns, combats are usually divided into "main fights" and "fodder". Main fights are drawn-out fights against custom-built NPCs with matching abilities, while fodder is dealt with by playing a couple rounds at most before switching to narrator mode for the mop-up (unless the dice really went bad for the party). What is a good AC in one campaign may be tissue paper in another, and invulnerabilty to melee and ranged attacks in a third - it all depends on the particular campaign, DM and group. Edited level 10 instead of 20 - darn typo. [/QUOTE]
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what do you consider a "good" AC?
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