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Community
General Tabletop Discussion
*Pathfinder & Starfinder
what do you consider a "good" AC?
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<blockquote data-quote="SimonMoon5" data-source="post: 433312" data-attributes="member: 5821"><p>Why? Well simply because wizards can have ACs far better than their fighter companions. Mage Armor and Persistent Shield give you a +11, and then you can add your DEX bonus to that. If you take the standard route of polymorphing into a troll (or alternatively a hag), then your AC improves even more: your dex bonus is +2, then +7 natural armor (-1 for size), giving you a 29 AC without magic items, and a 33 when you cast Haste (and even if you don't care about AC, you *will* want to cast Haste). Cat's Grace is a good option, if you don't have magic items, to increase your DEX even more (good for Reflex saves even if you don't care about AC), for another +1 to +3 to AC. When you have a 34 to 36 AC, you might as well resign yourself to the fact that you are going to be difficult to hit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So grab up the magic items and make a high AC your specialty. After all, you can get killed in one or two hits, unlike the fighters, so you need to have some sort of advantage to keep you alive.</p><p></p><p>In one game where I'm playing a wizard, nobody (not even the fighter (archer)) can hope to hit me without a 20 (usually), unless they're using touch attacks, and even then my touch AC is pretty good. But my wizard is a bit extraordinary, being a smoke genasi 1st level monk/ 5th level wizard/ 9th level incantatrix polymorphed into a marilith and holding both the Shadowstaff *and* a staff of power (gotta love having six size-Large arms).</p></blockquote><p></p>
[QUOTE="SimonMoon5, post: 433312, member: 5821"] Why? Well simply because wizards can have ACs far better than their fighter companions. Mage Armor and Persistent Shield give you a +11, and then you can add your DEX bonus to that. If you take the standard route of polymorphing into a troll (or alternatively a hag), then your AC improves even more: your dex bonus is +2, then +7 natural armor (-1 for size), giving you a 29 AC without magic items, and a 33 when you cast Haste (and even if you don't care about AC, you *will* want to cast Haste). Cat's Grace is a good option, if you don't have magic items, to increase your DEX even more (good for Reflex saves even if you don't care about AC), for another +1 to +3 to AC. When you have a 34 to 36 AC, you might as well resign yourself to the fact that you are going to be difficult to hit. :) So grab up the magic items and make a high AC your specialty. After all, you can get killed in one or two hits, unlike the fighters, so you need to have some sort of advantage to keep you alive. In one game where I'm playing a wizard, nobody (not even the fighter (archer)) can hope to hit me without a 20 (usually), unless they're using touch attacks, and even then my touch AC is pretty good. But my wizard is a bit extraordinary, being a smoke genasi 1st level monk/ 5th level wizard/ 9th level incantatrix polymorphed into a marilith and holding both the Shadowstaff *and* a staff of power (gotta love having six size-Large arms). [/QUOTE]
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General Tabletop Discussion
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what do you consider a "good" AC?
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