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General Tabletop Discussion
*Pathfinder & Starfinder
what do you consider a "good" AC?
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<blockquote data-quote="Pax" data-source="post: 433741" data-attributes="member: 6875"><p>Nonepic character: Human Fighter-10 / Duellist-10; uses rules from FRCS, S&F, DotF.</p><p></p><p>Format: [bonus type]/[##] ... [source]</p><p></p><p>(none)/<strong>10</strong> ... base AC</p><p>armor(shield), enhanced/<strong>5</strong> ... Buckler +5 of Speed</p><p>haste/<strong>4</strong> ... Buckler +5 of Speed</p><p>(special)/<strong>5</strong> ... dagger +5, Defender (same hand as buckler)</p><p>(unnamed)/<strong>5</strong> ... "Expertise" feat, maximum benefit of +5AC/-5 to-hit</p><p>armor/<strong>8</strong> ... Bracers of Armor (+8)</p><p>deflection/<strong>5</strong> ... Ring of Protection, +5</p><p>natural/<strong>5</strong> ... Amulet of Natural Armor (+5)</p><p>cover/<strong>7</strong> ... Potion of <em>Shield</em></p><p>dexterity/<strong>9</strong> ... Dexterity, start at 17, add 2 from level increases, 5 from Tome/Manual, and 6 from Gloves of Dexterity (+6); net score is 28</p><p>Intelligence/<strong>9</strong> ... Intelligence, start at 15, add 3 fromlevel increases, 5 from tome/manual, and 6 from Headband of Intellect (+6); net score of 28, bonus applicable due to Duellist class feature (see S&F).</p><p>dodge/<strong>10</strong> ... Duellist class ability when fighting defensively; triggered by "Expertise" entry above (see S&F).</p><p>dodge/<strong>1</strong> ... "Dodge" feat</p><p>dodge/<strong>2</strong> ... "Twin Sword Style" feat (see FRCS)</p><p>dodge/<strong>2</strong> ... "Off-Hand Parry" feat (see S&F)</p><p></p><p>NET ARMOR CLASS, 85, and +2 more during a full attack, if off-hand attacks are forfeited ... +8 more (Greater Mobility Duellist class feature, see S&F) when avoiding AoO's provoked by movement through threatened areas.</p><p></p><p>In other words, when rolling to hit this character ... if you have to ask, the answer is no. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Here's another nice angle: Touch attacks only void natural (5) and armor (5, 8) armor bonusses, so the Touch AC of the above character is still 69; the AC against Incorporeal creatures loses even less, staying at 77 (Bracers of Armor are a force-effect armor bonus, and so, fully applicable).</p><p></p><p>And that's without mining for obscure bonusses, using only off-the-shelf items, or items creatable by default (the Potion of <em>Shield</em>, the Dagger +5, Defending). Only one of the items relies on an ability from beyond the PHB/DMG (the Buckler of Speed); while expensive, at a (IIRC) +10 item, it's "only" armor and so costs but 100,000gp-ish of the 760,000gp a 20th level character is built with.</p><p></p><p>And the PrC is only good for 19 of the armor bonus, in the form of the Intelligence Bonus being added to the Dexterity bonus, and the direct dodge bonus for fighting defensively (both of which are predicated on wearign light or no armor -- a buckler and bracers qualifies, heh).</p><p></p><p>Now, if I mined for circumstance, sacred, insight, and related bonusses ... heh ... I could break the AC100 mark!</p><p></p><p>...</p><p></p><p>Sick, isn't it?</p></blockquote><p></p>
[QUOTE="Pax, post: 433741, member: 6875"] Nonepic character: Human Fighter-10 / Duellist-10; uses rules from FRCS, S&F, DotF. Format: [bonus type]/[##] ... [source] (none)/[b]10[/b] ... base AC armor(shield), enhanced/[b]5[/b] ... Buckler +5 of Speed haste/[b]4[/b] ... Buckler +5 of Speed (special)/[b]5[/b] ... dagger +5, Defender (same hand as buckler) (unnamed)/[b]5[/b] ... "Expertise" feat, maximum benefit of +5AC/-5 to-hit armor/[b]8[/b] ... Bracers of Armor (+8) deflection/[b]5[/b] ... Ring of Protection, +5 natural/[b]5[/b] ... Amulet of Natural Armor (+5) cover/[b]7[/b] ... Potion of [i]Shield[/i] dexterity/[b]9[/b] ... Dexterity, start at 17, add 2 from level increases, 5 from Tome/Manual, and 6 from Gloves of Dexterity (+6); net score is 28 Intelligence/[b]9[/b] ... Intelligence, start at 15, add 3 fromlevel increases, 5 from tome/manual, and 6 from Headband of Intellect (+6); net score of 28, bonus applicable due to Duellist class feature (see S&F). dodge/[b]10[/b] ... Duellist class ability when fighting defensively; triggered by "Expertise" entry above (see S&F). dodge/[b]1[/b] ... "Dodge" feat dodge/[b]2[/b] ... "Twin Sword Style" feat (see FRCS) dodge/[b]2[/b] ... "Off-Hand Parry" feat (see S&F) NET ARMOR CLASS, 85, and +2 more during a full attack, if off-hand attacks are forfeited ... +8 more (Greater Mobility Duellist class feature, see S&F) when avoiding AoO's provoked by movement through threatened areas. In other words, when rolling to hit this character ... if you have to ask, the answer is no. :D Here's another nice angle: Touch attacks only void natural (5) and armor (5, 8) armor bonusses, so the Touch AC of the above character is still 69; the AC against Incorporeal creatures loses even less, staying at 77 (Bracers of Armor are a force-effect armor bonus, and so, fully applicable). And that's without mining for obscure bonusses, using only off-the-shelf items, or items creatable by default (the Potion of [i]Shield[/i], the Dagger +5, Defending). Only one of the items relies on an ability from beyond the PHB/DMG (the Buckler of Speed); while expensive, at a (IIRC) +10 item, it's "only" armor and so costs but 100,000gp-ish of the 760,000gp a 20th level character is built with. And the PrC is only good for 19 of the armor bonus, in the form of the Intelligence Bonus being added to the Dexterity bonus, and the direct dodge bonus for fighting defensively (both of which are predicated on wearign light or no armor -- a buckler and bracers qualifies, heh). Now, if I mined for circumstance, sacred, insight, and related bonusses ... heh ... I could break the AC100 mark! ... Sick, isn't it? [/QUOTE]
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