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General Tabletop Discussion
*Pathfinder & Starfinder
what do you consider a "good" AC?
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<blockquote data-quote="Spatzimaus" data-source="post: 437087" data-attributes="member: 3051"><p><strong></strong></p><p><strong>I used only off-the-shelf items, or items built within the parameters of the magic Weapons, magic Armor, and Brew Potion rules. Not custom spells and whatnot.</strong></p><p><strong></strong></p><p></p><p>Just because it's "within the parameters" doesn't make it valid for a cross-campaign discussion. For example, under the DMG rules, I can make an item that gives me continuous True Strike (+20 to my attack rolls) whenever I attack for only 2000 gp (1st level spell, use-activated)</p><p>No DM in his right mind will allow this item as is. Yet, under the item creation rules, it fits the parameters of what can be made.</p><p>Same goes for an item with continuous Shield, or Magic Missile at will, or Cure Light Wounds at will... they meet the guidelines, but you won't see many DMs go for it. Maybe yours will, but since most others won't it's not a fair baseline for a discussion.</p><p></p><p>Every item is subject to DM approval. However, those items that are explicitly listed in the DMG (or whatever other official book you use) are officially "endorsed" as being balanced That's why these discussions should be limited to only listed items; everything else is really up to the whim of the DM.</p><p></p><p>And this assumes the item IS valid in the first place, and part of the earlier discussion was how personal spells and/or spells requiring that sort of decision-making wouldn't be allowed for potions.</p><p></p><p>To the other stuff:</p><p></p><p>As the others have said, you don't lose a spell slot if it goes over 24 hours, you only lose a spell slot if it was cast within 8 hours of refreshing your spells (and if you need 8 hours of rest, that means ONLY if you were interrupted while sleeping or if you delayed meditation until the middle of the day). A 20th-level Wizard can Extend Mage Armor to last an entire week, clearing up a 1st-level slot each day. Even without Extend, there are some non-permanent spells that can easily last more than 24 hours (Animal Messenger, Mass Cocoon, Antipathy, Charm Monster, Contingency, Command Plants... there's a lot of them).</p><p></p><p>And Expertise and Fighting Defensively DO stack, that one has been explicitly clarified in the FAQ (p.17). They're Dodge bonuses, which is one of the few types that stacks with itself, and it doesn't explicitly say that Expertise replaces Fighting Defensively.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 437087, member: 3051"] [B] I used only off-the-shelf items, or items built within the parameters of the magic Weapons, magic Armor, and Brew Potion rules. Not custom spells and whatnot. [/B] Just because it's "within the parameters" doesn't make it valid for a cross-campaign discussion. For example, under the DMG rules, I can make an item that gives me continuous True Strike (+20 to my attack rolls) whenever I attack for only 2000 gp (1st level spell, use-activated) No DM in his right mind will allow this item as is. Yet, under the item creation rules, it fits the parameters of what can be made. Same goes for an item with continuous Shield, or Magic Missile at will, or Cure Light Wounds at will... they meet the guidelines, but you won't see many DMs go for it. Maybe yours will, but since most others won't it's not a fair baseline for a discussion. Every item is subject to DM approval. However, those items that are explicitly listed in the DMG (or whatever other official book you use) are officially "endorsed" as being balanced That's why these discussions should be limited to only listed items; everything else is really up to the whim of the DM. And this assumes the item IS valid in the first place, and part of the earlier discussion was how personal spells and/or spells requiring that sort of decision-making wouldn't be allowed for potions. To the other stuff: As the others have said, you don't lose a spell slot if it goes over 24 hours, you only lose a spell slot if it was cast within 8 hours of refreshing your spells (and if you need 8 hours of rest, that means ONLY if you were interrupted while sleeping or if you delayed meditation until the middle of the day). A 20th-level Wizard can Extend Mage Armor to last an entire week, clearing up a 1st-level slot each day. Even without Extend, there are some non-permanent spells that can easily last more than 24 hours (Animal Messenger, Mass Cocoon, Antipathy, Charm Monster, Contingency, Command Plants... there's a lot of them). And Expertise and Fighting Defensively DO stack, that one has been explicitly clarified in the FAQ (p.17). They're Dodge bonuses, which is one of the few types that stacks with itself, and it doesn't explicitly say that Expertise replaces Fighting Defensively. [/QUOTE]
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