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General Tabletop Discussion
*TTRPGs General
What do you consider a "railroading" module?
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<blockquote data-quote="Treebore" data-source="post: 3266956" data-attributes="member: 10177"><p>Raven,</p><p></p><p>Some people definitely have too strict of a definition of "railroad". They must have some real life "railroad" situations going on that make them extra sensitive.</p><p></p><p>I stick with railroading being when the DM doesn't let you make other smart choices, just because it would screw up their "story". If it is because they have designed a "road" with well defined "blocks", but still leaves ways for players to overcome them, even if its 10 levels down the road, then I consider it "fair".</p><p></p><p>But as long as you have the ability to change and effect things, you aren't being railroaded.</p><p></p><p>Wait until you have a DM that repeatedly keeps you from successfully doing stuff, because it will kill an NPC he simply does not want dead yet, or somehow ruins his "story" plans. That is railroading.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3266956, member: 10177"] Raven, Some people definitely have too strict of a definition of "railroad". They must have some real life "railroad" situations going on that make them extra sensitive. I stick with railroading being when the DM doesn't let you make other smart choices, just because it would screw up their "story". If it is because they have designed a "road" with well defined "blocks", but still leaves ways for players to overcome them, even if its 10 levels down the road, then I consider it "fair". But as long as you have the ability to change and effect things, you aren't being railroaded. Wait until you have a DM that repeatedly keeps you from successfully doing stuff, because it will kill an NPC he simply does not want dead yet, or somehow ruins his "story" plans. That is railroading. [/QUOTE]
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What do you consider a "railroading" module?
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